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Every work.

Projects, libraries and experiments built on WebGL and WebGPU, filed by how they were made.

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Edolus Turns AI Infrastructure Into a Cinematic WebGL Journey

Yann Trévelot · Vertex3D

Interactive Physics With a TSL Fisheye Lens

Nikita Frolov

Flight 12: A Starship Launch in WebGL

Zero x Infinity

Zenith Observation Studio: An Observatory You Visit Instead of Read

Gaurav Mali · Undream Studio

GRAIR: A Luxury Jewelry Site That Refuses to Sell You Anything

Gaurav Mali · Undream Studio

SuperSplat: Editing 3D Gaussian Splats in the Browser

PlayCanvas

Planet Jumper: A Vibe-Coded Three.js Multiplayer Platformer

Ricardo de Zoete

Semantic Globe: A WebGPU Earth That Understands Plain English

Joshua Lochner

Crystal Words: A Snowflake for Every Word You Type

Ming Jyun Hung

Cartier Watches and Wonders by Immersive Garden

Immersive Garden

Netquel: Multiplayer Space Combat Built on Rust, WASM, and WebGL

Softbear Games · Finn Bear

BlueYard: A Two-Color WebGL Atlas by Unseen Studio

Unseen Studio

The Extraordinary Lab: A WebGL Tour of the Audemars Piguet RD Series

Immersive Garden

Hatom: Five-Phase Griffin Mythology Rendered in WebGL

Immersive Garden

Omega Clearspace: Scroll-Driven Orbital Debris in Three.js

Immersive Garden

False Earth: A GPU-Driven Procedural Planet Built with WebGPU, TSL, and Three.js

Ming Jyun Hung

Flightradar24: Live Flights Rendered in WebGL2, Updated Every Two Seconds

Flightradar24 · Mikael Robertsson

Lacoste Members Experience: A Polo Shirt Co-Creation

Merci-Michel

DRIFT: A Million Particles, a Lost Astronaut, and AI-Generated Loneliness

Ming Jyun Hung

Penderecki's Garden: A Point-Cloud Memorial Built Using Photogrammetry

Huncwot

CHILE20: Active Theory's Three-World WebGL Campaign for Adidas Originals

Active Theory

Spacetime in Your Browser: A General Relativity Sandbox Built with BabylonJS

Hitesh Sahu · Thoughtworks

Ring 3D Configurator: Turning a Static Jewelry Site into an Immersive Experience

Suryansh Gupta

Galaxy Sim: Real-Time N-Body Galaxy Formation in WebGL

Andrew Campbell