WebGPU
What the work runs on.
Related tags
What it appears alongside, or what else is in Technology.
Works
3D Life Sim Turns Artificial Life Into a WebGPU Instrument
Aaron Lemke
Above the Grassland Builds a Cinematic WebGPU Field
Ameen Abdullah
Yusef Nsar Turns a Portfolio Into a 3D AI Timeline
Yusef Nsar
Interactive Physics With a TSL Fisheye Lens
Nikita Frolov
WebGPU Cluster Turns Browsers Into AI Inference Nodes
Alexsandro Souza
jax-js Brings JAX-Style ML Kernels To The Browser
Eric Zhang
Shining Turns WebGPU Into A Small 3D Storybook
Chanwoo Hwang
ASTRODITHER Turns Audio Into WebGPU Signal Noise
Robert Borghesi
Tubes Cursor Turns the Pointer Into a WebGL Trail
Kevin Levron
Evian's Bicentennial WebGPU World, Where Rain Runs Downhill
Ethan Chiu
A Portfolio You Walk Through: Hot Dogtor's WebGPU Building
Paulo Pinho
Real-Time Global Illumination in the Browser With SATORI Engine
Yeberson Orta Tovar
A 9k Forest: Node-Based 3D Assets in WebGPU
Gregg Tavares
GPU-Side Physics: A Three.js WebGPU Compute Demo
Kevin Levron
Shader Lab: Stack, Animate, and Export GPU Shaders in the Browser
basement studio
PipeMagic: A WebGPU Node Editor for Image Pipelines
Xavier Jack
Noomo's 3D Storytelling Site: A Walk Through Phoenix
Noomo Agency
SuperSplat: Editing 3D Gaussian Splats in the Browser
PlayCanvas
Semantic Globe: A WebGPU Earth That Understands Plain English
Joshua Lochner
Crystal Words: A Snowflake for Every Word You Type
Ming Jyun Hung
Reze Engine: A Hand-Rolled WebGPU Renderer for MMD Characters
Amyang
Ameen Abdullah's Portfolio Turns the Browser Into a Stage
LUCERRÁ · Ameen Abdullah
NullGraph: A Data-Oriented WebGPU Rendering Framework
Vikas Kumar Singh
Dev From 2047: A WebGPU Portfolio Experiment in Vue and TSL
LUCERRÁ · Ameen Abdullah
Articles

Google Brings LiteRT Inference to the Browser With WebGPU
Google has brought its LiteRT on-device inference stack to the browser, with XNNPACK on CPU, ML Drift over WebGPU, and experimental WebNN support for NPUs.

WASI-WebGPU 0.3 RC Takes GPU Compute Beyond the Browser
The Phase 2 wasi:webgpu proposal has a 0.3 release candidate, mapping WebGPU-style GPU access into WASI for portable, sandboxed compute across servers, desktops, Android, and the web.

glTF 2.1 Aims At Complex Scenes, Not Just Single Assets
Khronos is planning glTF 2.1 as a backward-compatible update focused on large composed scenes, external assets, packaging, BVHs, thumbnails, and 64-bit GLB files.

Redraw Brings WebGPU Shaders to 2D Paths
William Candillon’s Redraw explores WebGPU-native 2D path rendering, with programmable Bézier geometry, variable stroke widths, vector feathering, and TypeScript shader functions.

Kimi K3 Uses Three.js WebGPU for an AI-Built 3D Game Demo
Moonshot’s Kimi K3 launch includes a notable WebGPU case study: an AI-built procedural 3D exploration game using Three.js WebGPU and GPU compute.

Chrome 149-150 Brings Immediates to WebGPU
Chrome 149-150 adds WebGPU immediates, tightens transient attachment validation, and continues Dawn cleanup work. Small changes, but useful ones for developers pushing many tiny per-draw updates.

Google Introduces HTML-in-Canvas API: Accessible UI Meets WebGL / WebGPU
At Google I/O 2026, Chrome engineer Thomas Nattestad unveiled the HTML-in-Canvas API, which is a new web platform feature that lets developers render HTML elements directly into canvas, WebGL, and WebGPU contexts while preserving accessibility and interactivity.

WebGPU Meets Zero-Knowledge: Can Browser-Based Proving Finally Work?
zkSecurity integrated WebGPU compute shaders with StarkWare's Stwo prover and hit 5x speedups on constraint polynomial evaluation.

WebGPU Hits Critical Mass: All Major Browsers Now Ship It
Chrome, Firefox, Safari, and Edge all ship WebGPU by default. Eight years of spec work finally pays off. Here is what changed, where the gaps remain, and why this matters for graphics and compute on the web.