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Also searching for WebAssembly, because “webassembly” is another name for it.
16 results for “webassembly”.
- News
WASI-WebGPU 0.3 RC Takes GPU Compute Beyond the Browser
The Phase 2 wasi:webgpu proposal has a 0.3 release candidate, mapping WebGPU-style GPU access into WASI for portable, sandboxed compute across servers, desktops, Android, and the web.
- Showcase
jax-js Brings JAX-Style ML Kernels To The Browser
Eric Zhang’s jax-js is a pure JavaScript ML framework that compiles NumPy/JAX-style array code into WebAssembly and WebGPU kernels for client-side experiments.
- Showcase
Kiomet: A Real-Time Multiplayer Strategy Game Built With Rust and WebGL
Kiomet drops you into a live hex-grid battlefield with dozens of players, 27 tower types, and zero installs. The whole stack is Rust compiled to WebAssembly, rendered through WebGL with custom GLSL shaders. Open source and running in a browser tab.
- Showcase
Realistic Physics Simulations in the Browser
Dive into saharan's impressive collection of browser-based physics simulations featuring realistic water droplets with WebAssembly SIMD, GPGPU-powered fluffy balls, coupled cloth-fluid dynamics, and more. All built with Haxe and open-sourced on GitHub for anyone curious about computational physics.
- News
Google Brings LiteRT Inference to the Browser With WebGPU
Google has brought its LiteRT on-device inference stack to the browser, with XNNPACK on CPU, ML Drift over WebGPU, and experimental WebNN support for NPUs.
- Showcase
Netquel: Multiplayer Space Combat Built on Rust, WASM, and WebGL
You start as a dot in dark space, mine asteroids, and watch your ship grow into a fleet trailing behind you like ducklings with laser cannons. Softbear's Netquel runs entirely in Rust, compiled to WASM, rendered through WebGL, with no install and no JavaScript on the hot path.
- Showcase
OHIF Viewer: Clinical-Grade Medical Imaging Running on WebGL in Your Browser
OHIF streams DICOM medical images straight into your browser. CT, MRI, PET fusion, tumor segmentation. All GPU-accelerated via Cornerstone3D's single shared WebGL context. No installs. Production-grade radiology tools built on open web standards.
- Showcase
Lume: GPU-Powered 3D Scenes Written as Plain HTML Elements
Lume lets you build WebGL-powered 3D scenes using custom HTML elements. Lights, shadows, glTF models, and reactive updates, all in markup that works with React, Vue, Svelte, or vanilla HTML. No canvas wrangling required.
- Showcase
Tankgank: Multiplayer Tank Battles Built on Rust, WASM, and WebGL
Tankgank drops you into a browser tab with a tank, a grid, and a dozen rivals fighting over territory. No install, no login. Built in Rust, compiled to WASM, rendered through WebGL by the Softbear team.
- Showcase
Embedding Atlas: Apple's Open-Source Tool for Exploring Millions of Vectors in Your Browser
Apple's Embedding Atlas renders millions of embedding points interactively using WebGPU (with WebGL 2 fallback), Wasm-compiled UMAP, and density-based clustering that runs in milliseconds. Open source, with React, Svelte, Jupyter, and CLI support.
- Showcase
Real-Time Naval Combat in the Browser with Rust, WASM, and WebGL
Multiplayer warship battles running entirely in WebGL. 43 ships, torpedoes, submarines, aircraft carriers, and a custom Rust-to-WASM engine. No install. Just water and explosions. Open source.
- Showcase
Grenzwert: Path-Traced Volumetric CT Rendering in WebGPU
Grenzwert renders volumetric CT data with ground-truth path tracing, right in your browser. Built on C++/WebAssembly with WebGPU, it streams a 3D mip pyramid for responsive interaction while you edit transfer functions and crop into the volume in real time.
- Showcase
Gauzilla Pro: Web-Native Gaussian Splatting for 4D Digital Twins
A browser-based platform turning drone footage and smartphone video into photorealistic 3D scenes with AI-powered segmentation. Built on an open-source Rust/WASM renderer, no installs required. Construction teams are already using it for as-built documentation.
- Showcase
WebGPU Cluster Turns Browsers Into AI Inference Nodes
Alexsandro Souza’s WebGPU Cluster turns browser tabs into shared AI inference nodes, with WebGPU hosts running RF-DETR or SmolVLM behind a simple HTTP API.
- Showcase
Starter Kit Racing: mrdoob's Track Editor and Racing Game in Three.js
mrdoob ported Kenney's Starter Kit Racing from Godot to plain JavaScript and Three.js with crashcat physics. Build a track in the editor, race it, share the URL. No build step, no framework, just clean code and low-poly fun.
- Showcase
Marble Madness-Inspired Game for Netlify
Paris studio Little Workshop built a Marble Madness-inspired WebGL experience to celebrate Netlify's 5 million developers. Using Three.js, Rapier physics, and a Unity-to-browser pipeline, two devs created this award-winning browser game in 8 weeks.