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Also searching for Space, because “rocket” is another name for it.
Results 49 to 58 of 58 for “rocket”.
- News
WebGPU Meets Zero-Knowledge: Can Browser-Based Proving Finally Work?
zkSecurity integrated WebGPU compute shaders with StarkWare's Stwo prover and hit 5x speedups on constraint polynomial evaluation.
- Showcase
WebGPU Water Simulation: Porting a Piece of Graphics History
The 2011 demo that helped inspire Figma gets a WebGPU rewrite. Ripples, caustics, raytraced reflections, and a bobbing sphere, all running on modern GPU APIs. Yong Su's port is a case study in what it takes to cross the WebGL-to-WebGPU bridge.
- Showcase
Gauzilla Pro: Web-Native Gaussian Splatting for 4D Digital Twins
A browser-based platform turning drone footage and smartphone video into photorealistic 3D scenes with AI-powered segmentation. Built on an open-source Rust/WASM renderer, no installs required. Construction teams are already using it for as-built documentation.
- Showcase
Crafts of Life: A Three.js Exhibition on East Asian Material Culture
The University of Zurich turned ethnographic research into an immersive 3D web experience. Explore how East Asian hunting cultures shaped tools from bone, leather, and plant fiber. Built with Three.js, Vue.js, and Blender. Bilingual. Worth a slow scroll.
- Showcase
Laser Drift: A Synthwave Arcade Shooter Built in Three.js
Lowpoly spacecraft, neon grids, and custom shaders combine in this browser-based arcade game. Gesture controls on mobile, no UI clutter, and a commitment to retro aesthetics that goes deeper than a bloom filter.
- Showcase
NGL Viewer: WebGL Molecular Graphics That Scales to Millions of Atoms
A WebGL viewer that renders proteins, DNA, and virus capsids with millions of atoms, smoothly, on desktop or phone. Hyperball shaders, MMTF parsing, and a selection language that actually works.
- Showcase
Deferred Rendering in WebGPU: Sponza with 400+ Compute-Driven Point Lights
Georgi Nikolov's WebGPU renderer puts 400+ point lights in the classic Sponza atrium. Deferred shading, cascaded shadows, Hi-Z reflections, TAA. Clean architecture that handles WebGPU's explicit pipelines without drama.
- Showcase
Studio Lumio: A Monochrome Portfolio
A designer-developer duo's portfolio that knows when to stop. Smooth GSAP transitions, cursor-reactive layouts, and shaders that punctuate rather than shout. Next.js, Lenis, Zustand, and an open-source hooks repo worth bookmarking.
- Showcase
Prinzipiell Tinker Series
Frank Reitberger’s Tinker series is a collection of WebGL and WebGPU experiments exploring procedural geometry, modular shaders, and real-time rendering in the browser. Each project builds on the last, offering sharp techniques and inspiration for anyone working with Three.js or TSL.
- Showcase
The Monolith Project
The Monolith Project is a cinematic WebGL journey built with React Three Fiber. It weaves together modular shaders, layered particle systems, and a custom deferred renderer into a scroll-driven story that flows like a film. Every effect is modular. Every transition feels intentional.