Every work.
Projects, libraries and experiments built on WebGL and WebGPU, filed by how they were made.
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Moped Mayhem Turns Food Delivery Into Browser Racing Chaos
Evan Poliquin
A 9k Forest: Node-Based 3D Assets in WebGPU
Gregg Tavares
Shader Lab: Stack, Animate, and Export GPU Shaders in the Browser
basement studio
PipeMagic: A WebGPU Node Editor for Image Pipelines
Xavier Jack
SuperSplat: Editing 3D Gaussian Splats in the Browser
PlayCanvas
Reze Engine: A Hand-Rolled WebGPU Renderer for MMD Characters
Amyang
NullGraph: A Data-Oriented WebGPU Rendering Framework
Vikas Kumar Singh
ChartGPU: WebGPU-Powered Charts That Hold Up at a Million Points
Hunter Gemmer
Martin Laxenaire's Portfolio Is a WebGPU Game Built on His Own Engine
Martin Laxenaire
MasterSelects: A GPU-First Video Editor Built Entirely on WebGPU
Roman Kuskowski
Motion GPU: A Minimal WebGPU Framework Shaders and Multi-Pass Pipelines
Marek Jóźwiak
Softbody Tetris: A Squishy WebGPU Remake That Plays Different
Niklas Niehus
Lume: GPU-Powered 3D Scenes Written as Plain HTML Elements
Joe Pea
gpu-curtains: A WebGPU 3D Engine That Syncs Shaders to Your DOM
Martin Laxenaire
SWOOOP: Low-Poly Biplane Flight in PlayCanvas
PlayCanvas · Vaios Kalpias-Ilias
curtains.js: DOM-Driven WebGL Textured Planes
Martin Laxenaire
spark.js GLTF Demo: Real-Time Texture Transcoding for Faster Asset Delivery
Ignacio Castaño
Marble Madness-Inspired Game for Netlify
Little Workshop