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Moped Mayhem Turns Food Delivery Into Browser Racing Chaos

Moped Mayhem Turns Food Delivery Into Browser Racing Chaos

Evan Poliquin's Moped Mayhem is a browser multiplayer delivery/racing game built with Three.js, Rapier physics, websockets, culling, LODs, and a dense city to learn badly at speed.

Details

Published

What it is

Moped Mayhem turns food delivery into a multiplayer browser driving problem: deliver fast, keep the order intact, and hope the route you picked was not a physics trap in disguise.

The site is all courier paperwork, safety-yellow UI, map lines, and warnings like "where food becomes physics," which is a neat summary of the design problem. The playable browser build sits inside the page as a VIVERSE embed, with login, guest play, account creation, credits, server status, and the tiny bureaucratic thrill of orders waiting to go wrong.

Evan Poliquin describes the game as a Three.js multiplayer open-world racing and delivery project with Rapier physics for the vehicle controller and ragdolls, plus websockets for the multiplayer layer.

How it’s made

Technology
WebGLglTF
Framework & Tool
Three.jsRapier
Domain
Game
Interaction
Multiplayer