Every work.
Projects, libraries and experiments built on WebGL and WebGPU, filed by how they were made.
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1–24 of 26 works
Liminal Blends Two Paths Into One WebGL Visual
Manish Dhaka
Interactive Physics With a TSL Fisheye Lens
Nikita Frolov
WebGPU Cluster Turns Browsers Into AI Inference Nodes
Alexsandro Souza
Shining Turns WebGPU Into A Small 3D Storybook
Chanwoo Hwang
GPU-Side Physics: A Three.js WebGPU Compute Demo
Kevin Levron
Shader Lab: Stack, Animate, and Export GPU Shaders in the Browser
basement studio
SuperSplat: Editing 3D Gaussian Splats in the Browser
PlayCanvas
Smooothy: A Slider Built to Sit Under Your WebGL Scene
Federico Valla
Reze Engine: A Hand-Rolled WebGPU Renderer for MMD Characters
Amyang
NullGraph: A Data-Oriented WebGPU Rendering Framework
Vikas Kumar Singh
ChartGPU: WebGPU-Powered Charts That Hold Up at a Million Points
Hunter Gemmer
Patina Preview: Real-Time Procedural Weathering in Three.js and TSL
codetaur
A Paper Tear, a Hand-Drawn Corridor, and Sketches That Finish Themselves
Tomasz Szmajda
Justine Soulié's Portfolio: A WebGL Site Where Illustrations Are the Interface
Justine Soulié
Ponpon Mania: A WebGL Comic Where a Sheep Dreams of Becoming a DJ
Justine Soulié
MasterSelects: A GPU-First Video Editor Built Entirely on WebGPU
Roman Kuskowski
Motion GPU: A Minimal WebGPU Framework Shaders and Multi-Pass Pipelines
Marek Jóźwiak
Lume: GPU-Powered 3D Scenes Written as Plain HTML Elements
Joe Pea
Molazone: A Rotating World Built Like a Vinyl Record for Yamê's Album
Studio 9P
MONTREAL: A Snowy Owl Guides You Through a Hand-Illustrated WebGL City
LEEROY
gpu-curtains: A WebGPU 3D Engine That Syncs Shaders to Your DOM
Martin Laxenaire
curtains.js: DOM-Driven WebGL Textured Planes
Martin Laxenaire
spark.js GLTF Demo: Real-Time Texture Transcoding for Faster Asset Delivery
Ignacio Castaño
Prinzipiell Tinker Series
Frank Reitberger