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Results 1 to 24 of 29 for “text”.
Troika: The Three.js Framework That Solved WebGL Text Rendering
Troika parses font files directly, generates SDF glyphs in a web worker, and patches any Three.js material with the right shader code. The result is crisp, antialiased 3D text that handles kerning, ligatures, and RTL layout without dropping frames.
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- Showcase
Skatebuilder: A 3D Skateboard Configurator
Paint directly onto a 3D skateboard, layer decals, and rotate to inspect your work. Built with React Three Fiber, Skatebuilder handles real-time brush strokes and texture compositing with the kind of polish most product configurators never achieve.
- Showcase
MONTREAL: A Snowy Owl Guides You Through a Hand-Illustrated WebGL City
Leeroy's MONTREAL is a WebGL experience where a snowy owl walks you through nine illustrated landmarks. Built with Three.js, Angular, GSAP, and Lottie, it layers hand-drawn art into 3D space with the feel of a storybook that learned how to breathe.
- Showcase
Joseph Santamaria's 3D Portfolio: A Scroll-Driven WebGL Environment
Joseph Santamaria turned his portfolio into a full 3D environment you scroll through like a short film. Three.js, GSAP, hand-built scenes, and camera choreography that treats web performance as a design constraint. Built from Ecuador, no shortcuts.
- Showcase
Interactive WebGL Jersey Slider Blends Team Kits in 3D
Prity Dhara’s Three.js jersey slider uses one 3D model, shader-based texture transitions, fabric movement, and GSAP motion to make kit changes feel physical.
- Showcase
22.09.2000 He Was Born Runs a Portfolio Through a WebGL TV
LUCERRÁ's WebGL portfolio behaves like one CRT broadcast, using texture layers, live 3D render targets, glitch transitions, hand tracking, and adaptive quality.
- Showcase
GRAIR: A Luxury Jewelry Site That Refuses to Sell You Anything
A jewelry concept with no grid, no cart, no product shots. Just a slow descent through purple shadow toward one diamond, built in Three.js and Blender where lighting does the work geometry usually does. Scroll becomes a camera. Mood becomes the interface.
- Showcase
Crystal Words: A Snowflake for Every Word You Type
Type a word. Watch it break into a six-fold ice lattice and hang in the air like a frozen sentence. Crystal Words is a small WebGL piece by Ming Jyun Hung that grows a structurally unique snowflake from whatever you put into the keyboard.
- Showcase
Choo-Choo World: A WebGL Wooden Train Set Builder That Runs in Your Browser
Lusion built a wooden train track builder in Three.js with a clay-dough art style, single-texture UV baking for day/night cycles, and a first-person ride-along camera. It ships as a PWA and runs smooth on mobile. Go stack tracks until physics gets nervous.
- Showcase
ThoughtLab: WebGL as Brand Infrastructure, Not Decoration
ThoughtLab's homepage treat WebGL as structural, not ornamental. Real-time 3D interfaces, scroll-driven depth, and interactive flows built for commercial use. A 26-year-old studio that keeps choosing the GPU when flat design would be easier.
- Showcase
Climbuddy: From Phone Photos to Interactive 3D Climbing Walls in the Browser
Snap photos of a bouldering wall, get back a textured 3D model with routes and holds auto-detected. Climbuddy chains COLMAP, SAM, and YOLO into a WebGL viewer that actually makes sense to use.
- Showcase
Igloo Inc: Crystal Growth Algorithms, Shader-Driven UI, and Volume Data
Abeto built the Igloo Inc site entirely in WebGL, from procedurally grown ice crystals to shader-driven UI text. The particle footer alone, powered by custom VDB-to-browser volume data, is worth the scroll.
- Showcase
Giuseppe Paccione Turns a Portfolio Into a 3D Configurator
Giuseppe Paccione’s site is a real-time 3D interior portfolio-configurator with BIM, AI, authored textures, path tracing preview, LOD choices, and material controls.
- Showcase
Particles Cursor Turns Images Into a Shader Field
Gabriel Villanueva’s Three.js experiment turns images into particle grids that react to cursor movement through GLSL displacement, texture color, and real-time controls.
- Showcase
DRIFT: A Million Particles, a Lost Astronaut, and AI-Generated Loneliness
A lost astronaut records his diary in your browser. Over a million GPGPU particles shift with his mental state while AI generates fresh text and voice each visit. Ming Jyun Hung built something that feels alive and a little heartbreaking.
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San Rita: A Studio Site Disguised as a Topographic Map
San Rita ditches the agency portfolio grid for something stranger: a navigable topographic landscape where projects sit like waypoints on a trail system. Some paths are open, some are closed for restoration. It's weird, deliberate, and worth inspecting.
- Showcase
Zenith Observation Studio: An Observatory You Visit Instead of Read
A WebGL site that treats deep space as a place, not a pitch. Stars hold steady, depth stacks behind depth, and lighting carries the identity that copy usually does. Tiny on text, enormous on atmosphere. Open it on a big screen and look before you click.
- Showcase
Omega Clearspace: Scroll-Driven Orbital Debris in Three.js
Immersive Garden built a scroll-driven WebGL experience that puts you in orbit alongside 36,500 pieces of space junk. Wireframe-to-render transitions, spatial audio, and a four-armed capture vessel that makes it feel like an elegant unfolding of a problem.
- Showcase
CHILE20: Active Theory's Three-World WebGL Campaign for Adidas Originals
Active Theory built three scroll-driven WebGL worlds for adidas CHILE20, each with its own visual identity. 500K-poly garments baked down to mobile-friendly meshes, fluid cross-world transitions, and a lockdown-era campaign that still holds up.
- Showcase
The Globe of Economic Complexity: Visualizing $15 Trillion in World Trade
Harvard's WebGL experiment animates 153,000 particles to map global exports. Each dot = $100M. Built with Three.js, it's a masterclass in data viz that's begging for a modern remake with up-to-date capabilities and data.
- Showcase
Penderecki's Garden: A Point-Cloud Memorial Built Using Photogrammetry
Huncwot turned billions of drone-captured particles into a navigable WebGL garden for composer Krzysztof Penderecki. Custom GLSL shaders breathe with the music. Fully keyboard-accessible. One of the most ambitious Three.js projects we've seen.
- Showcase
Molazone: A Rotating World Built Like a Vinyl Record for Yamê's Album
Studio 9P built Yamê's album site on a spinning disc in Three.js. The motorcycle stays still while Blender environments rotate underneath, cell-shaded to look like Moebius comic panels. There's even a mini-game hidden inside.
- Showcase
The Bartlett Summer Show 2020: 32 Walkable Gallery Rooms
Hello Monday built 700 architecture students a gallery that fits in a browser tab. Three.js renders 32 walkable rooms. The seamless jumps between 3D exploration and flat project pages proved something: the browser is a legitimate exhibition space now.
- Showcase
Pyramids of Meroë: 3D Archaeology in the Browser with Three.js and WebXR
Sudan has more pyramids than Egypt. This scrolling experience from Google Arts & Culture lets you explore them in 3D, drop one into your room via WebXR, and learn why the Kushite Kingdom remains half a mystery.