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Also searching for Typography, because “text” is another name for it.
5 results for “text”.
- Showcase
BOIDS: A Parametric Playground for Emergent Flocking Behavior
BOIDS simulates flocking through three local rules: separation, alignment, cohesion. No central control. Every parameter is exposed. Click to attract, right-click to scatter. Built in p5.js with texture support and video export.
- Showcase
ATMOS: A Scroll-Driven Flight Through Procedural Skies
A tiny plane follows a spline through high-poly clouds and shifting gradients. Troika renders the text. A fake DoF blur keeps it cheap. LEEROY made the whole thing load without a progress bar.
- Showcase
Igloo Inc: Crystal Growth Algorithms, Shader-Driven UI, and Volume Data
Abeto built the Igloo Inc site entirely in WebGL, from procedurally grown ice crystals to shader-driven UI text. The particle footer alone, powered by custom VDB-to-browser volume data, is worth the scroll.
- Showcase
Aurelia: Fully Procedural Jellyfish with WebGPU
A real-time procedural jellyfish built with Three.js WebGPURenderer. Bell contractions, verlet tentacles, and iridescent shaders are all generated on the fly in TSL. No baked textures, just pure GPU compute.
- Showcase
False Earth: A GPU-Driven Procedural Planet Built with WebGPU, TSL, and Three.js
An astronaut walks an alien planet that responds to every step. Over 1M grass blades, procedural terrain, and VAT-animated roses, all running in the browser via WebGPU compute shaders, TSL, and React Three Fiber.