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Also searching for Typography, because “text” is another name for it.
13 results for “text”.
- Showcase
BOIDS: A Parametric Playground for Emergent Flocking Behavior
BOIDS simulates flocking through three local rules: separation, alignment, cohesion. No central control. Every parameter is exposed. Click to attract, right-click to scatter. Built in p5.js with texture support and video export.
- Showcase
ATMOS: A Scroll-Driven Flight Through Procedural Skies
A tiny plane follows a spline through high-poly clouds and shifting gradients. Troika renders the text. A fake DoF blur keeps it cheap. LEEROY made the whole thing load without a progress bar.
- Showcase
Evian's Bicentennial WebGPU World, Where Rain Runs Downhill
Evian's 200th turned into an alpine scene that hands everything to the GPU: rain that lands on peaks and streaks down the slopes, one wind texture every object obeys, lightning generated fresh on each strike, and 20,000 particles colliding against an SDF instead of meshes.
- Showcase
Crystal Words: A Snowflake for Every Word You Type
Type a word. Watch it break into a six-fold ice lattice and hang in the air like a frozen sentence. Crystal Words is a small WebGL piece by Ming Jyun Hung that grows a structurally unique snowflake from whatever you put into the keyboard.
- Showcase
Igloo Inc: Crystal Growth Algorithms, Shader-Driven UI, and Volume Data
Abeto built the Igloo Inc site entirely in WebGL, from procedurally grown ice crystals to shader-driven UI text. The particle footer alone, powered by custom VDB-to-browser volume data, is worth the scroll.
- Showcase
Aurelia: Fully Procedural Jellyfish with WebGPU
A real-time procedural jellyfish built with Three.js WebGPURenderer. Bell contractions, verlet tentacles, and iridescent shaders are all generated on the fly in TSL. No baked textures, just pure GPU compute.
- Showcase
Particles Cursor Turns Images Into a Shader Field
Gabriel Villanueva’s Three.js experiment turns images into particle grids that react to cursor movement through GLSL displacement, texture color, and real-time controls.
- Showcase
DRIFT: A Million Particles, a Lost Astronaut, and AI-Generated Loneliness
A lost astronaut records his diary in your browser. Over a million GPGPU particles shift with his mental state while AI generates fresh text and voice each visit. Ming Jyun Hung built something that feels alive and a little heartbreaking.
- Showcase
The Globe of Economic Complexity: Visualizing $15 Trillion in World Trade
Harvard's WebGL experiment animates 153,000 particles to map global exports. Each dot = $100M. Built with Three.js, it's a masterclass in data viz that's begging for a modern remake with up-to-date capabilities and data.
- Showcase
Justine Soulié's Portfolio: A WebGL Site Where Illustrations Are the Interface
Every illustration on Justine Soulié's portfolio is a live WebGL scene with its own micro-interactions. Built by Patrick Heng using OGL, scroll physics, and custom shaders, the canvas isn't decoration. It is the UI.
- Showcase
False Earth: A GPU-Driven Procedural Planet Built with WebGPU, TSL, and Three.js
An astronaut walks an alien planet that responds to every step. Over 1M grass blades, procedural terrain, and VAT-animated roses, all running in the browser via WebGPU compute shaders, TSL, and React Three Fiber.
- Showcase
Penderecki's Garden: A Point-Cloud Memorial Built Using Photogrammetry
Huncwot turned billions of drone-captured particles into a navigable WebGL garden for composer Krzysztof Penderecki. Custom GLSL shaders breathe with the music. Fully keyboard-accessible. One of the most ambitious Three.js projects we've seen.
- Showcase
Tendrils: Emergent WebGL Particle Visuals
Tendrils is a WebGL demo by Eoghan O’Keeffe that turns particles into living, fluid forms. Driven by GPU shaders and user input (audio, webcam, touch), it’s both interactive art and a tech deep-dive.