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Also searching for Post-processing, because “post-processing-2” is another name for it.
4 results for “post-processing-2”.
- Showcase
A Project Gallery That Bends Like Film
A row of project cards behaves like a strip of film you can scroll, flex, and shove around with your cursor. Built in Three.js with hand-written GLSL, where scroll velocity drives a vertex-shader bend and a post-process pass adds the grainy, almost celluloid edge shimmer.
- Showcase
curtains.js: DOM-Driven WebGL Textured Planes
Martin Laxenaire's lightweight WebGL library that converts HTML elements into shader-driven textured planes positioned exactly where your CSS says they should be. Write normal markup, add shaders, skip the coordinate math.
- Showcase
Hydra: A Livecoded Video Synth Built on WebGL Framebuffers
Olivia Jack's Hydra turns the browser into a modular video synth. Chain oscillators, kaleidoscopes, and webcam feeds into recursive GLSL patches, then pipe the output to another browser over WebRTC. Type a function, hit Ctrl+Enter, watch the pixels misbehave.
- Showcase
gpu-curtains: A WebGPU 3D Engine That Syncs Shaders to Your DOM
Martin Laxenaire rebuilt his DOM-to-shader library for WebGPU, and this time it's a full 3D engine. Lights, shadows, compute shaders, glTF support, and the same trick that made curtains.js useful: your HTML elements become shader geometry that scrolls and resizes like native DOM.