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12 results for “buildings”.
- Showcase
A Portfolio You Walk Through: Hot Dogtor's WebGPU Building
Paulo Pinho built his portfolio as a 3D building you wander room by room, scored by his own music. Runs on three.js WebGPU, falls back to WebGL, and ships a Basic version for everyone else. One site, three fidelity tiers, no pretending everyone's on a 4090.
- Showcase
Above the Grassland Builds a Cinematic WebGPU Field
Ameen Abdullah’s Above the Grassland is a browser cinematic with WebGPU postprocessing, moving grass fields, weather presets, audio, narration, subtitles, and mood controls.
- Showcase
MONTREAL: A Snowy Owl Guides You Through a Hand-Illustrated WebGL City
Leeroy's MONTREAL is a WebGL experience where a snowy owl walks you through nine illustrated landmarks. Built with Three.js, Angular, GSAP, and Lottie, it layers hand-drawn art into 3D space with the feel of a storybook that learned how to breathe.
- Showcase
MANA Yerba Mate: An Animated Shopify Store
MANA Yerba Mate runs Three.js inside a Shopify storefront, rendering scroll-driven 3D worlds for each flavor alongside GSAP and Lottie animation layers. There's a playable game hidden in the footer.
- Showcase
The Extraordinary Lab: A WebGL Tour of the Audemars Piguet RD Series
Immersive Garden's scrollable look at Audemars Piguet's five RD prototypes: flying tourbillons at their actual thickness, sapphire catching light it shouldn't, and a camera with the taste to stand still. Nuxt on the shell, Blender on the geometry, WebGL tying the room together.
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Hatom: Five-Phase Griffin Mythology Rendered in WebGL
Immersive Garden built a five-chapter WebGL narrative for Hatom where a griffin hatches, armors up, and expands across planets. Three.js, progressive asset loading, and sound design by Ben Lukas Boysen. Awwwards SOTD, November 2024.
- Showcase
Omega Clearspace: Scroll-Driven Orbital Debris in Three.js
Immersive Garden built a scroll-driven WebGL experience that puts you in orbit alongside 36,500 pieces of space junk. Wireframe-to-render transitions, spatial audio, and a four-armed capture vessel that makes it feel like an elegant unfolding of a problem.
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ThoughtLab: WebGL as Brand Infrastructure, Not Decoration
ThoughtLab's homepage treat WebGL as structural, not ornamental. Real-time 3D interfaces, scroll-driven depth, and interactive flows built for commercial use. A 26-year-old studio that keeps choosing the GPU when flat design would be easier.
- Showcase
The Pendragon Cycle: WebGL as Cinematic Storytelling
Merlin Studio and Format-3 built a WebGL prologue for a fantasy series where scrolling feels like a camera move. Custom shaders, particle systems, and deliberate pacing turn a promotional site into something worth studying.
- Showcase
DRIFT: A Million Particles, a Lost Astronaut, and AI-Generated Loneliness
A lost astronaut records his diary in your browser. Over a million GPGPU particles shift with his mental state while AI generates fresh text and voice each visit. Ming Jyun Hung built something that feels alive and a little heartbreaking.
- Showcase
San Rita: A Studio Site Disguised as a Topographic Map
San Rita ditches the agency portfolio grid for something stranger: a navigable topographic landscape where projects sit like waypoints on a trail system. Some paths are open, some are closed for restoration. It's weird, deliberate, and worth inspecting.
- Showcase
CodeofSagar: 3D Animated Portfolio
Sagar Kumar Ghosh built a 3D portfolio that feels more like an interactive scene than a resume. It runs on React, Three.js, GSAP, and even dips into WebGPU. If you're curious how to blend real-time graphics with a modern web stack, this is worth a close look.