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Redraw Brings WebGPU Shaders to 2D Paths
William Candillon’s Redraw explores WebGPU-native 2D path rendering, with programmable Bézier geometry, variable stroke widths, vector feathering, and TypeScript shader functions.
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Game of 3D Life: Conway's Cellular Automaton with WebGPU
Conway's Game of Life in three dimensions. Simulation and rendering both run on the GPU via WebGPU compute shaders. No frameworks, just vanilla JS and hundreds of thousands of instanced cubes. Fly through the clusters as they evolve.
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Utsubo
Utsubo’s new site drops you into a slick WebGPU-powered experience featuring a real-time cheetah, custom shaders, and gorgeous transitions. Built with Three.js’s WebGPURenderer, it’s part portfolio, part tech flex and absolutely worth a few replays.