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Results 1 to 24 of 49 for “browsers”.
- News
WebGPU Hits Critical Mass: All Major Browsers Now Ship It
Chrome, Firefox, Safari, and Edge all ship WebGPU by default. Eight years of spec work finally pays off. Here is what changed, where the gaps remain, and why this matters for graphics and compute on the web.
- News
Google Brings LiteRT Inference to the Browser With WebGPU
Google has brought its LiteRT on-device inference stack to the browser, with XNNPACK on CPU, ML Drift over WebGPU, and experimental WebNN support for NPUs.
- Showcase
LFM2-MoE: An 8.3B Parameter Language Model Running Entirely in Your Browser via WebGPU
Liquid AI's LFM2-MoE loads 8.3B parameters (1.5B active) and generates text client-side through WebGPU. No server, no API key. A hybrid convolution-attention architecture running Mixture-of-Experts inference in a browser tab, powered by Transformers.js.
- News
WebGPU Meets Zero-Knowledge: Can Browser-Based Proving Finally Work?
zkSecurity integrated WebGPU compute shaders with StarkWare's Stwo prover and hit 5x speedups on constraint polynomial evaluation.
- Showcase
AI Grid: Run LLMs in Your Browser, Share GPU Compute with the World
AI Grid connects browser tabs into a peer-to-peer compute mesh. Run LLMs locally with WebGPU, share spare GPU cycles, or borrow from others. No installs, no cloud. Just a URL and your graphics card.
- Showcase
Realistic Physics Simulations in the Browser
Dive into saharan's impressive collection of browser-based physics simulations featuring realistic water droplets with WebAssembly SIMD, GPGPU-powered fluffy balls, coupled cloth-fluid dynamics, and more. All built with Haxe and open-sourced on GitHub for anyone curious about computational physics.
- Showcase
WebGPU Cluster Turns Browsers Into AI Inference Nodes
Alexsandro Souza’s WebGPU Cluster turns browser tabs into shared AI inference nodes, with WebGPU hosts running RF-DETR or SmolVLM behind a simple HTTP API.
- Showcase
SuperSplat: Editing 3D Gaussian Splats in the Browser
A few million ellipsoids that snap into a photoreal coffee shop, an ant, the Moon. SuperSplat is a browser-based editor for cleaning up 3D Gaussian splats, with GPU-accelerated selection, unlimited undo, and a streamed LOD format for massive scenes. Open source, nothing to install.
- News
WASI-WebGPU 0.3 RC Takes GPU Compute Beyond the Browser
The Phase 2 wasi:webgpu proposal has a 0.3 release candidate, mapping WebGPU-style GPU access into WASI for portable, sandboxed compute across servers, desktops, Android, and the web.
- Showcase
jax-js Brings JAX-Style ML Kernels To The Browser
Eric Zhang’s jax-js is a pure JavaScript ML framework that compiles NumPy/JAX-style array code into WebAssembly and WebGPU kernels for client-side experiments.
- Showcase
Shader Lab: Stack, Animate, and Export GPU Shaders in the Browser
A layered shader compositor that runs on WebGPU. Stack gradients, text, and TSL passes, then bend them through a CRT layer that models phosphor smear and channel convergence. Write shaders as node graphs, keyframe the knobs, and export the whole thing into React.
- Showcase
Embedding Atlas: Apple's Open-Source Tool for Exploring Millions of Vectors in Your Browser
Apple's Embedding Atlas renders millions of embedding points interactively using WebGPU (with WebGL 2 fallback), Wasm-compiled UMAP, and density-based clustering that runs in milliseconds. Open source, with React, Svelte, Jupyter, and CLI support.
- Showcase
Real-Time Global Illumination in the Browser With SATORI Engine
A WebGPU renderer where light actually bounces. Color bleeds across walls, reflections fade off the frame, and the sun slides overhead while exposure holds steady. Built on TSL nodes with a single MRT pass feeding screen-space GI and reflections. Open the GUI and break something.
- Showcase
Ameen Abdullah's Portfolio Turns the Browser Into a Stage
A WebGPU sakura scene anchors the hero, Vue drives the page, and a second WebGL layer paints mini scenes into textures aligned with the DOM. Off-screen blocks pause their work. Subtitles arrive in Japanese. A portfolio that behaves like a place rather than a CV.
- Showcase
PipeMagic: A WebGPU Node Editor for Image Pipelines
A node editor for image pipelines that runs entirely in the browser. Wire up background removal, depth estimation, JFA outlines, and 2x upscale, watch WebGPU do the work, then export the graph as JSON and drop the same logic into your app in roughly 180 lines.
- Showcase
Semantic Globe: A WebGPU Earth That Understands Plain English
Type a vibe like "somewhere cold and lonely" and watch a 3D Earth pin the answer. The text embeddings and the planet shaders share one GPU in one browser tab, no server in the loop. Joshua Lochner's quiet flex of what WebGPU can do when nobody is looking.
- Showcase
Marble Madness-Inspired Game for Netlify
Paris studio Little Workshop built a Marble Madness-inspired WebGL experience to celebrate Netlify's 5 million developers. Using Three.js, Rapier physics, and a Unity-to-browser pipeline, two devs created this award-winning browser game in 8 weeks.
- Showcase
Singularity: A Black Hole Simulation
A fully raymarched black hole in your browser (glowing accretion disk, gravitational lensing, radiation noise) all built with Three.js, TSL, and WebGPU. No geometry, just math. A cosmic shader experiment pushing real-time web graphics to the edge.
- Showcase
Gauzilla Pro: Web-Native Gaussian Splatting for 4D Digital Twins
A browser-based platform turning drone footage and smartphone video into photorealistic 3D scenes with AI-powered segmentation. Built on an open-source Rust/WASM renderer, no installs required. Construction teams are already using it for as-built documentation.
- News
Kimi K3 Uses Three.js WebGPU for an AI-Built 3D Game Demo
Moonshot’s Kimi K3 launch includes a notable WebGPU case study: an AI-built procedural 3D exploration game using Three.js WebGPU and GPU compute.
- News
Chrome 149-150 Brings Immediates to WebGPU
Chrome 149-150 adds WebGPU immediates, tightens transient attachment validation, and continues Dawn cleanup work. Small changes, but useful ones for developers pushing many tiny per-draw updates.
- Showcase
WebPhysics: A WebGPU Implementation of Augmented Vertex Block Descent
Jure Triglav ports the 2025 AVBD solver onto the GPU: stacks that settle instead of jitter, piles with opinions about mass, and an LBVH broad phase feeding colored primal sweeps in parallel. The reference demo is CPU-serial. This one runs in a browser tab.
- Showcase
Above the Grassland Builds a Cinematic WebGPU Field
Ameen Abdullah’s Above the Grassland is a browser cinematic with WebGPU postprocessing, moving grass fields, weather presets, audio, narration, subtitles, and mood controls.
- News
glTF 2.1 Aims At Complex Scenes, Not Just Single Assets
Khronos is planning glTF 2.1 as a backward-compatible update focused on large composed scenes, external assets, packaging, BVHs, thumbnails, and 64-bit GLB files.