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Results 1 to 24 of 42 for “browsers”.
LFM2-MoE: An 8.3B Parameter Language Model Running Entirely in Your Browser via WebGPU
Liquid AI's LFM2-MoE loads 8.3B parameters (1.5B active) and generates text client-side through WebGPU. No server, no API key. A hybrid convolution-attention architecture running Mixture-of-Experts inference in a browser tab, powered by Transformers.js.
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- Showcase
Real-Time Naval Combat in the Browser with Rust, WASM, and WebGL
Multiplayer warship battles running entirely in WebGL. 43 ships, torpedoes, submarines, aircraft carriers, and a custom Rust-to-WASM engine. No install. Just water and explosions. Open source.
- Showcase
Shader Lab: Stack, Animate, and Export GPU Shaders in the Browser
A layered shader compositor that runs on WebGPU. Stack gradients, text, and TSL passes, then bend them through a CRT layer that models phosphor smear and channel convergence. Write shaders as node graphs, keyframe the knobs, and export the whole thing into React.
- Showcase
Semantic Globe: A WebGPU Earth That Understands Plain English
Type a vibe like "somewhere cold and lonely" and watch a 3D Earth pin the answer. The text embeddings and the planet shaders share one GPU in one browser tab, no server in the loop. Joshua Lochner's quiet flex of what WebGPU can do when nobody is looking.
- Showcase
Hydra: A Livecoded Video Synth Built on WebGL Framebuffers
Olivia Jack's Hydra turns the browser into a modular video synth. Chain oscillators, kaleidoscopes, and webcam feeds into recursive GLSL patches, then pipe the output to another browser over WebRTC. Type a function, hit Ctrl+Enter, watch the pixels misbehave.
- Showcase
Igloo Inc: Crystal Growth Algorithms, Shader-Driven UI, and Volume Data
Abeto built the Igloo Inc site entirely in WebGL, from procedurally grown ice crystals to shader-driven UI text. The particle footer alone, powered by custom VDB-to-browser volume data, is worth the scroll.
- Showcase
Laser Drift: A Synthwave Arcade Shooter Built in Three.js
Lowpoly spacecraft, neon grids, and custom shaders combine in this browser-based arcade game. Gesture controls on mobile, no UI clutter, and a commitment to retro aesthetics that goes deeper than a bloom filter.
- Showcase
Medusae: A Soft Body Jellyfish Simulation
Medusae is a browser-native jellyfish built with Three.js, GLSL, and a lean constraint solver. Ash Weeks pairs fixed-timestep physics with GPU interpolation and audio-reactive shaders to deliver lifelike, 60-fps motion.
- Showcase
Kiomet: A Real-Time Multiplayer Strategy Game Built With Rust and WebGL
Kiomet drops you into a live hex-grid battlefield with dozens of players, 27 tower types, and zero installs. The whole stack is Rust compiled to WebAssembly, rendered through WebGL with custom GLSL shaders. Open source and running in a browser tab.
- Showcase
A Windows 98 Portfolio
Evan Poliquin's portfolio renders a full Windows 98 desktop inside a three.js scene, with React UI nested via CSS3D and raycasting to translate 3D clicks into 2D interaction. Two versions ship: WebGL with metaballs, or video fallback for lower-spec machines.
- Showcase
Above the Grassland Builds a Cinematic WebGPU Field
Ameen Abdullah’s Above the Grassland is a browser cinematic with WebGPU postprocessing, moving grass fields, weather presets, audio, narration, subtitles, and mood controls.
- Showcase
Botanics: A Three.js Plant Study
Plantlike forms in a browser tab, no loops or cheap wiggle in sight. Sujen Phea's Three.js scene leans on instancing, careful shaders, and a scene budget that stays out of its own way. Open it, let it run, and see how long before you remember to close it.
- Showcase
Find Your Way to Oz: The 2013 Chrome Experiment
UNIT9 built a full Kansas carnival in WebGL for Disney, then destroyed it with a tornado shader borrowed from neuroscience. No physics engine. No framework. Just clever faking, spatial audio, and a three-month deadline. The source is open.
- Showcase
MasterSelects: A GPU-First Video Editor Built Entirely on WebGPU
A full video editor running in the browser with zero CPU roundtrip. 37 blend modes in one WGSL shader, GPU-accelerated scopes, optical flow scene detection, and SAM2 segmentation on-device. 13 dependencies. MIT licensed.
- Showcase
DRIFT: A Million Particles, a Lost Astronaut, and AI-Generated Loneliness
A lost astronaut records his diary in your browser. Over a million GPGPU particles shift with his mental state while AI generates fresh text and voice each visit. Ming Jyun Hung built something that feels alive and a little heartbreaking.
- Showcase
WebHeat: GPU-Powered Thermal Simulation for Any STL File
A high school senior learned Newton's law of cooling in class, then built a full thermal simulation in the browser. Drop in any STL, watch heat propagate through voxelized geometry on the GPU. WebGPU compute shaders, React frontend, and a useRef trick that keeps it all from falling apart.
- Showcase
Grenzwert: Path-Traced Volumetric CT Rendering in WebGPU
Grenzwert renders volumetric CT data with ground-truth path tracing, right in your browser. Built on C++/WebAssembly with WebGPU, it streams a 3D mip pyramid for responsive interaction while you edit transfer functions and crop into the volume in real time.
- Showcase
WebGPU Water Simulation: Porting a Piece of Graphics History
The 2011 demo that helped inspire Figma gets a WebGPU rewrite. Ripples, caustics, raytraced reflections, and a bobbing sphere, all running on modern GPU APIs. Yong Su's port is a case study in what it takes to cross the WebGL-to-WebGPU bridge.
- Showcase
WebGL Fluid Simulation by Pavel Dobryakov
A GPU-powered Navier-Stokes fluid solver running entirely in the browser. Swipe to create swirling, colorful flows with bloom effects, vorticity controls, and real-time interactivity. Works on mobile too.
- Showcase
Messenger
Messenger is a beautifully crafted WebGL delivery game. Set on a tiny cel-shaded planet, it runs flawlessly across browsers. Explore the charming world, complete deliveries, and discover hidden surprises.
- Showcase
3D Life Sim Turns Artificial Life Into a WebGPU Instrument
Aaron Lemke's 3D Life Sim is an open-source WebGPU particle life simulation with live audio input, MIDI mapping, presets, and cockpit controls for exploring emergent forms.
- News
Redraw Brings WebGPU Shaders to 2D Paths
William Candillon’s Redraw explores WebGPU-native 2D path rendering, with programmable Bézier geometry, variable stroke widths, vector feathering, and TypeScript shader functions.
- Showcase
False Earth: A GPU-Driven Procedural Planet Built with WebGPU, TSL, and Three.js
An astronaut walks an alien planet that responds to every step. Over 1M grass blades, procedural terrain, and VAT-animated roses, all running in the browser via WebGPU compute shaders, TSL, and React Three Fiber.
- Showcase
Softbody Tetris: A Squishy WebGPU Remake That Plays Different
Niklas Niehus rebuilt Tetris with soft body physics running entirely on WebGPU via Three.js TSL. Blocks deform on impact, wedge into gaps, and create emergent gameplay the original never had. Fully playable in your browser.
