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14 results for “WebGPU”.
- Showcase
WebGPU Water Simulation: Porting a Piece of Graphics History
The 2011 demo that helped inspire Figma gets a WebGPU rewrite. Ripples, caustics, raytraced reflections, and a bobbing sphere, all running on modern GPU APIs. Yong Su's port is a case study in what it takes to cross the WebGL-to-WebGPU bridge.
- Showcase
GPU-Side Physics: A Three.js WebGPU Compute Demo
Thousands of instanced bodies tumble and collide, with the entire physics step running on the GPU through WebGPU compute and Three.js TSL. No CPU round trip, no framerate flinch. A clean little workbench from Kevin Levron, built to inspect, tweak, and learn from.
- Showcase
Reze Engine: A Hand-Rolled WebGPU Renderer for MMD Characters
A hand-rolled WebGPU renderer for MMD anime characters, written in pure TypeScript with exactly one runtime dependency. Toon outlines, rim light, IK, and Bullet physics built from scratch, plus a tutorial that walks from Hello Triangle to a fully rigged, dancing character.
- Showcase
Party: A WebGPU Particle Physics Playground
Thousands of particles swarm and collide with real physics, all running on WebGPU compute shaders. Party lets you tweak gravity, forces, and constraints live. It's part demo, part instrument.
- Showcase
Softbody Tetris: A Squishy WebGPU Remake That Plays Different
Niklas Niehus rebuilt Tetris with soft body physics running entirely on WebGPU via Three.js TSL. Blocks deform on impact, wedge into gaps, and create emergent gameplay the original never had. Fully playable in your browser.
- Showcase
WebPhysics: A WebGPU Implementation of Augmented Vertex Block Descent
Jure Triglav ports the 2025 AVBD solver onto the GPU: stacks that settle instead of jitter, piles with opinions about mass, and an LBVH broad phase feeding colored primal sweeps in parallel. The reference demo is CPU-serial. This one runs in a browser tab.
- Showcase
Evian's Bicentennial WebGPU World, Where Rain Runs Downhill
Evian's 200th turned into an alpine scene that hands everything to the GPU: rain that lands on peaks and streaks down the slopes, one wind texture every object obeys, lightning generated fresh on each strike, and 20,000 particles colliding against an SDF instead of meshes.
- Showcase
NullGraph: A Data-Oriented WebGPU Rendering Framework
Vikas Kumar Singh's NullGraph drops the scene graph and streams flat ArrayBuffers straight to the GPU. Strange attractors, Hopf fibrations, curl-noise fluids, and a test engine that lets you swap memory layouts mid-flight to watch the frame times move.
- Showcase
Interactive Physics With a TSL Fisheye Lens
Nikita Frolov combines physics-driven motion, glass refraction, iridescent metal, post FX, and a custom TSL fisheye node in a compact WebGPU experiment.
- Showcase
WebHeat: GPU-Powered Thermal Simulation for Any STL File
A high school senior learned Newton's law of cooling in class, then built a full thermal simulation in the browser. Drop in any STL, watch heat propagate through voxelized geometry on the GPU. WebGPU compute shaders, React frontend, and a useRef trick that keeps it all from falling apart.
- Showcase
Singularity: A Black Hole Simulation
A fully raymarched black hole in your browser (glowing accretion disk, gravitational lensing, radiation noise) all built with Three.js, TSL, and WebGPU. No geometry, just math. A cosmic shader experiment pushing real-time web graphics to the edge.
- Showcase
SWOOOP: Low-Poly Biplane Flight in PlayCanvas
A low-poly biplane circles a floating island, collecting gems while physics and ambient occlusion do the heavy lifting. Built in WebGL with PlayCanvas in just four weeks by a remote team across Athens and London.
- Showcase
Realistic Physics Simulations in the Browser
Dive into saharan's impressive collection of browser-based physics simulations featuring realistic water droplets with WebAssembly SIMD, GPGPU-powered fluffy balls, coupled cloth-fluid dynamics, and more. All built with Haxe and open-sourced on GitHub for anyone curious about computational physics.
- Showcase
Marble Madness-Inspired Game for Netlify
Paris studio Little Workshop built a Marble Madness-inspired WebGL experience to celebrate Netlify's 5 million developers. Using Three.js, Rapier physics, and a Unity-to-browser pipeline, two devs created this award-winning browser game in 8 weeks.