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14 results for “Three.js”.
- Showcase
Susurrus: A Watercolor World Built in Three.js
A spatial web piece by Xianyao Wei. Cream-and-sepia watercolor, motion that drifts like ink in water, a small 3D figure waiting to be nudged. Three.js and Blender geometry over WebGL, with a physics-flavored interaction layer doing most of the storytelling.
- Showcase
False Earth: A GPU-Driven Procedural Planet Built with WebGPU, TSL, and Three.js
An astronaut walks an alien planet that responds to every step. Over 1M grass blades, procedural terrain, and VAT-animated roses, all running in the browser via WebGPU compute shaders, TSL, and React Three Fiber.
- Showcase
IVRESS by Utsubo: A WebGPU Story That Refuses Light
A lone traveler in a world that refuses light. Built on Three.js's WebGPURenderer with a WebGL fallback and TSL shaders running on both backends. Utsubo's brand site for IVRESS reads like a short film, and the CTO behind it maintains the WebGPU side of three.js itself.
- Showcase
Shining Turns WebGPU Into A Small 3D Storybook
Chanwoo Hwang’s Shining is a short 3D interactive storybook built with Three.js WebGPU, using pages, light, and spatial scenes as the interface.
- Showcase
Noomo's 3D Storytelling Site: A Walk Through Phoenix
Noomo's storytelling site turns five client stories into rooms in a lit hallway, with animation bound to scroll instead of autoplay. Three.js doing the heavy lifting, WebGPU peeking around the corner on sister projects. Worth opening the network tab for.
- Showcase
Penderecki's Garden: A Point-Cloud Memorial Built Using Photogrammetry
Huncwot turned billions of drone-captured particles into a navigable WebGL garden for composer Krzysztof Penderecki. Custom GLSL shaders breathe with the music. Fully keyboard-accessible. One of the most ambitious Three.js projects we've seen.
- Showcase
The Globe of Economic Complexity: Visualizing $15 Trillion in World Trade
Harvard's WebGL experiment animates 153,000 particles to map global exports. Each dot = $100M. Built with Three.js, it's a masterclass in data viz that's begging for a modern remake with up-to-date capabilities and data.
- Showcase
CodeofSagar: 3D Animated Portfolio
Sagar Kumar Ghosh built a 3D portfolio that feels more like an interactive scene than a resume. It runs on React, Three.js, GSAP, and even dips into WebGPU. If you're curious how to blend real-time graphics with a modern web stack, this is worth a close look.
- Showcase
Above the Grassland Builds a Cinematic WebGPU Field
Ameen Abdullah’s Above the Grassland is a browser cinematic with WebGPU postprocessing, moving grass fields, weather presets, audio, narration, subtitles, and mood controls.
- Showcase
DRIFT: A Million Particles, a Lost Astronaut, and AI-Generated Loneliness
A lost astronaut records his diary in your browser. Over a million GPGPU particles shift with his mental state while AI generates fresh text and voice each visit. Ming Jyun Hung built something that feels alive and a little heartbreaking.
- Showcase
The Monolith Project
The Monolith Project is a cinematic WebGL journey built with React Three Fiber. It weaves together modular shaders, layered particle systems, and a custom deferred renderer into a scroll-driven story that flows like a film. Every effect is modular. Every transition feels intentional.
- Showcase
ThoughtLab: WebGL as Brand Infrastructure, Not Decoration
ThoughtLab's homepage treat WebGL as structural, not ornamental. Real-time 3D interfaces, scroll-driven depth, and interactive flows built for commercial use. A 26-year-old studio that keeps choosing the GPU when flat design would be easier.
- Showcase
The Pendragon Cycle: WebGL as Cinematic Storytelling
Merlin Studio and Format-3 built a WebGL prologue for a fantasy series where scrolling feels like a camera move. Custom shaders, particle systems, and deliberate pacing turn a promotional site into something worth studying.
- Showcase
San Rita: A Studio Site Disguised as a Topographic Map
San Rita ditches the agency portfolio grid for something stranger: a navigable topographic landscape where projects sit like waypoints on a trail system. Some paths are open, some are closed for restoration. It's weird, deliberate, and worth inspecting.