Search the archive.
Find published work and reporting by title, description, article text or tag.
Refine results3
4 results for “Three.js”.
- Showcase
Botanics: A Three.js Plant Study
Plantlike forms in a browser tab, no loops or cheap wiggle in sight. Sujen Phea's Three.js scene leans on instancing, careful shaders, and a scene budget that stays out of its own way. Open it, let it run, and see how long before you remember to close it.
- Showcase
Aurelia: Fully Procedural Jellyfish with WebGPU
A real-time procedural jellyfish built with Three.js WebGPURenderer. Bell contractions, verlet tentacles, and iridescent shaders are all generated on the fly in TSL. No baked textures, just pure GPU compute.
- Showcase
Particles Cursor Turns Images Into a Shader Field
Gabriel Villanueva’s Three.js experiment turns images into particle grids that react to cursor movement through GLSL displacement, texture color, and real-time controls.
- Showcase
3D Life Sim Turns Artificial Life Into a WebGPU Instrument
Aaron Lemke's 3D Life Sim is an open-source WebGPU particle life simulation with live audio input, MIDI mapping, presets, and cockpit controls for exploring emergent forms.