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Results 73 to 95 of 95 for “Three.js”.
- Showcase
Sketchbook Collects Browser 3D Experiments
Vipin Pathak’s ThreeJs Sketchbook is a personal collection of digital art and browser 3D work, built as a place for experiments rather than a standard portfolio.
- Showcase
Formula Turns an F1 Model Kit Into a Drivable WebGL Toy
Patrick Heintzmann’s Formula starts as a tabletop model kit, then lets you switch modes and drive the tiny F1 machine around the browser with WASD or arrow keys.
- Showcase
Where Worlds Take Shape Makes a Portfolio Playable
Jérôme Reynet turns a portfolio into a playable WebGL world, with procedural grass, mini-games, gamepad controls, and project discovery that behaves more like exploration than navigation.
- Showcase
A Brewery Hero Section You Can Push Around
A landing page for a brewery that doesn't exist, built so you can shove it around. Real physics rides under the hero: objects with weight that jostle, settle, and won't sit still. A percent counter loads the whole scene before the first frame. The demo is its own documentation.
- Showcase
Zenith Observation Studio: An Observatory You Visit Instead of Read
A WebGL site that treats deep space as a place, not a pitch. Stars hold steady, depth stacks behind depth, and lighting carries the identity that copy usually does. Tiny on text, enormous on atmosphere. Open it on a big screen and look before you click.
- Showcase
Inside Alquimia's Virtual Apothecary
A glowing ancestral artifact floats in a dim room, and you unlock it one waypoint at a time. Five WebGL canvases, a chord that assembles note by note, and a clever trick: the main scene drops its pixel ratio and post-FX the second a sub-view steals focus.
- Showcase
Sporenkijker: A Live 3D Map of Flanders' Busiest Train Stations
A live digital twin of Belgium's ten busiest train stations, with accurate rail geometry and real-time arrivals rendered in a calm mech-tech style. Built by Guy Van Raemdonck at Studio Haedin.
- Showcase
BND Agency: An Agency Portfolio Built as a Showroom
Doan Bao Nam rebuilt the agency portfolio as a showroom you move through, not a page you scroll. Interactive 3D canvases and a custom audio-visual engine share a single frame, holding 60 FPS while sound and geometry run at once. Open devtools and watch how it stays steady.
- Showcase
Crystal Words: A Snowflake for Every Word You Type
Type a word. Watch it break into a six-fold ice lattice and hang in the air like a frozen sentence. Crystal Words is a small WebGL piece by Ming Jyun Hung that grows a structurally unique snowflake from whatever you put into the keyboard.
- Showcase
The Extraordinary Lab: A WebGL Tour of the Audemars Piguet RD Series
Immersive Garden's scrollable look at Audemars Piguet's five RD prototypes: flying tourbillons at their actual thickness, sapphire catching light it shouldn't, and a camera with the taste to stand still. Nuxt on the shell, Blender on the geometry, WebGL tying the room together.
- Showcase
A Paper Tear, a Hand-Drawn Corridor, and Sketches That Finish Themselves
A sheet of paper rips open and drops you into a hand-drawn corridor where pencil-sketched frames paint themselves in as you walk up to them. The kind of small site that rewards a slow look around.
- Showcase
Pixel Vault: An Immersive Creative Marketplace from 2047
Pixel Vault drops you into a WebGL-rendered creative marketplace set in 2047. Bold geometry, fluid motion, and an interface that is the 3D layer, not decorated by it. Built by Karan Chouhan and Harshit Kumar Sahu, it's part storefront, part environment, and entirely worth exploring.
- Showcase
ThoughtLab: WebGL as Brand Infrastructure, Not Decoration
ThoughtLab's homepage treat WebGL as structural, not ornamental. Real-time 3D interfaces, scroll-driven depth, and interactive flows built for commercial use. A 26-year-old studio that keeps choosing the GPU when flat design would be easier.
- Showcase
The Pendragon Cycle: WebGL as Cinematic Storytelling
Merlin Studio and Format-3 built a WebGL prologue for a fantasy series where scrolling feels like a camera move. Custom shaders, particle systems, and deliberate pacing turn a promotional site into something worth studying.
- Showcase
CHILE20: Active Theory's Three-World WebGL Campaign for Adidas Originals
Active Theory built three scroll-driven WebGL worlds for adidas CHILE20, each with its own visual identity. 500K-poly garments baked down to mobile-friendly meshes, fluid cross-world transitions, and a lockdown-era campaign that still holds up.
- Showcase
Climbuddy: From Phone Photos to Interactive 3D Climbing Walls in the Browser
Snap photos of a bouldering wall, get back a textured 3D model with routes and holds auto-detected. Climbuddy chains COLMAP, SAM, and YOLO into a WebGL viewer that actually makes sense to use.
- Showcase
San Rita: A Studio Site Disguised as a Topographic Map
San Rita ditches the agency portfolio grid for something stranger: a navigable topographic landscape where projects sit like waypoints on a trail system. Some paths are open, some are closed for restoration. It's weird, deliberate, and worth inspecting.
- Showcase
QuietCubes: A 3D Product Configurator That Actually Sells Office Pods
A real-time 3D configurator for soundproof office pods. WebGL handles material swapping, dynamic lighting, and e-commerce integration without breaking a sweat. The kind of project that shows what browser-based 3D looks like when it has to close deals.
- Showcase
NGL Viewer: WebGL Molecular Graphics That Scales to Millions of Atoms
A WebGL viewer that renders proteins, DNA, and virus capsids with millions of atoms, smoothly, on desktop or phone. Hyperball shaders, MMTF parsing, and a selection language that actually works.
- Showcase
Tao Tajima's Sleek Portfolio
Tao Tajima's portfolio uses a clever shader trick to create buttery smooth infinite scrolling transitions. Built by Yuichiroh Arai at Homunculus Inc., it's a masterclass in doing more with less.
- Showcase
Google's Language Explorer
Explore 7,000+ languages on a slick WebGL-powered globe built by Google Research. Real-time filters, rich metadata, and interactive pins all driven by the LinguaMeta dataset.
- News
Google Introduces HTML-in-Canvas API: Accessible UI Meets WebGL / WebGPU
At Google I/O 2026, Chrome engineer Thomas Nattestad unveiled the HTML-in-Canvas API, which is a new web platform feature that lets developers render HTML elements directly into canvas, WebGL, and WebGPU contexts while preserving accessibility and interactivity.
- News
WebGPU Hits Critical Mass: All Major Browsers Now Ship It
Chrome, Firefox, Safari, and Edge all ship WebGPU by default. Eight years of spec work finally pays off. Here is what changed, where the gaps remain, and why this matters for graphics and compute on the web.