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Results 25 to 48 of 88 for “buildings”.
- News
WebGPU Meets Zero-Knowledge: Can Browser-Based Proving Finally Work?
zkSecurity integrated WebGPU compute shaders with StarkWare's Stwo prover and hit 5x speedups on constraint polynomial evaluation.
- Showcase
Sector 32: A Three.js Portfolio Dense With Sci-Fi Detail
Piet Dewijngaert's portfolio is pure visual spectacle. Chrome skulls, laser beams, and a "prove you're human" gate set the tone. The tech stack evolved from vanilla JS to Svelte to Three.js with R3F. Every corner packed with interactive details, somehow still performant.
- Showcase
Active Theory Portfolio
Active Theory's portfolio site is a technical flex: real-time particles, AI-powered navigation, and immersive 3D environments built on their custom Hydra framework. Twelve years of pushing browsers to their limits, and it shows.
- News
WebGPU Hits Critical Mass: All Major Browsers Now Ship It
Chrome, Firefox, Safari, and Edge all ship WebGPU by default. Eight years of spec work finally pays off. Here is what changed, where the gaps remain, and why this matters for graphics and compute on the web.
- Showcase
Edolus Turns AI Infrastructure Into a Cinematic WebGL Journey
Edolus moves from orbital satellites and desert-scale systems into glowing data flows, using PlayCanvas, WebGL, custom GLSL, and evolving sound to turn AI infrastructure into a cinematic journey.
- Showcase
Moped Mayhem Turns Food Delivery Into Browser Racing Chaos
Evan Poliquin's Moped Mayhem is a browser multiplayer delivery/racing game built with Three.js, Rapier physics, websockets, culling, LODs, and a dense city to learn badly at speed.
- Showcase
Yusef Nsar Turns a Portfolio Into a 3D AI Timeline
A React Three Fiber portfolio built as an infinite 3D timeline, using WebGPU, compute shaders, TSL nodes, GSAP, and AI-driven interactive elements.
- Showcase
Elva Gives an AI Video Editor a WebGL Persona
Lazarev’s Elva site introduces a voice-first AI video editor through a glassy WebGL persona, precise motion, and a product story built around behavior instead of static UI shots.
- Showcase
Particles Cursor Turns Images Into a Shader Field
Gabriel Villanueva’s Three.js experiment turns images into particle grids that react to cursor movement through GLSL displacement, texture color, and real-time controls.
- News
Kimi K3 Uses Three.js WebGPU for an AI-Built 3D Game Demo
Moonshot’s Kimi K3 launch includes a notable WebGPU case study: an AI-built procedural 3D exploration game using Three.js WebGPU and GPU compute.
- Showcase
WebGPU Cluster Turns Browsers Into AI Inference Nodes
Alexsandro Souza’s WebGPU Cluster turns browser tabs into shared AI inference nodes, with WebGPU hosts running RF-DETR or SmolVLM behind a simple HTTP API.
- News
Chrome 149-150 Brings Immediates to WebGPU
Chrome 149-150 adds WebGPU immediates, tightens transient attachment validation, and continues Dawn cleanup work. Small changes, but useful ones for developers pushing many tiny per-draw updates.
- Showcase
Still Night: Play Van Gogh's Starry Night as a WebGL Instrument
Van Gogh's Starry Night, rebuilt as a point cloud you can play. Touch a bright swirl and it answers high; the dark hills drop low. Brushstrokes drift along Van Gogh's own paths, and five regions form a Tone.js orchestra. You play the painting to make the music.
- Showcase
Sporenkijker: A Live 3D Map of Flanders' Busiest Train Stations
A live digital twin of Belgium's ten busiest train stations, with accurate rail geometry and real-time arrivals rendered in a calm mech-tech style. Built by Guy Van Raemdonck at Studio Haedin.
- News
Google Introduces HTML-in-Canvas API: Accessible UI Meets WebGL / WebGPU
At Google I/O 2026, Chrome engineer Thomas Nattestad unveiled the HTML-in-Canvas API, which is a new web platform feature that lets developers render HTML elements directly into canvas, WebGL, and WebGPU contexts while preserving accessibility and interactivity.
- Showcase
Lore: Hand-Rolled WebGL by darkroom.engineering
Lore's landing page is the rare marketing site that earns its WebGL canvas. darkroom.engineering, the studio behind Lenis, wires GL into GSAP timelines for a logo-forward hero that is small, sharp, and worth reading the source of.
- Showcase
Ameen Abdullah's Portfolio Turns the Browser Into a Stage
A WebGPU sakura scene anchors the hero, Vue drives the page, and a second WebGL layer paints mini scenes into textures aligned with the DOM. Off-screen blocks pause their work. Subtitles arrive in Japanese. A portfolio that behaves like a place rather than a CV.
- Showcase
Gaussian Splats on a Revit Model in 600 Lines of JavaScript
Michael Beale's gaussian-splats-lmv overlays photoreal XGRIDS captures onto a Revit model inside the APS Viewer. Same camera, same section planes. Three modules, roughly 600 lines of JS, a 65,536-bucket counting sort in a Web Worker, and 32-byte splat records doing the heavy lifting.
- Showcase
Cat Warrior Parkour: Seven Levels of Three.js Platforming
Pelican Party Studios ships a tidy 3D parkour game in the browser: seven levels, hidden jades, a cat with no respect for gravity, and optional multiplayer. Three.js under the hood, aggressive asset diets, and jumps tuned to stay forgiving past the third fall.
- Showcase
The Extraordinary Lab: A WebGL Tour of the Audemars Piguet RD Series
Immersive Garden's scrollable look at Audemars Piguet's five RD prototypes: flying tourbillons at their actual thickness, sapphire catching light it shouldn't, and a camera with the taste to stand still. Nuxt on the shell, Blender on the geometry, WebGL tying the room together.
- Showcase
Shader.se: An 80s Corporate Tape Rendered in WebGPU
A Swedish studio's landing page done up like a 1987 training reel, with chunky type and confident geometry giving way to scene transitions that only make sense on a modern GPU. Built with Three.js on WebGPU and shaded with TSL.
- Showcase
Justine Soulié's Portfolio: A WebGL Site Where Illustrations Are the Interface
Every illustration on Justine Soulié's portfolio is a live WebGL scene with its own micro-interactions. Built by Patrick Heng using OGL, scroll physics, and custom shaders, the canvas isn't decoration. It is the UI.
- Showcase
Ad-Deir Monastery in WebGL: CyArk's Tapestry Takes You Inside Petra
CyArk's Tapestry rebuilds Petra's Ad-Deir Monastery from LiDAR and photogrammetry, then hands you the keys. A narrated seven-scene tour on a high-res textured mesh, with a free-explore mode sharing the same source of truth. Restrained engineering dressed up as a field trip.
- Showcase
Mapillary: A Street View Stitched Together by Strangers
Hundreds of millions of crowdsourced street photos, blended into a navigable 3D world you can pan through like a panorama. Built on mapillary-js, an open source TypeScript and WebGL library by Oscar Lorentzon. Point clouds, undistorted camera frames, and an S2-cell navigation graph under the hood.