Formula is Patrick Heintzmann’s little F1 machine presented as a model kit first and a browser toy second. The scene opens on a blue cutting mat covered with body panels, tires, paint jars, scissors, a utility knife, and the tiny solemn promise of speed waiting to be assembled. The UI keeps it plain: kit, drive, studio.
The charm is in that shift from object to interaction. One moment you are looking at a careful tabletop arrangement, the next the page is inviting WASD or arrow keys and behaving like a small real-time playground. Heintzmann describes the lab as a place for experiments, demos, and digital explorations, and this one lands neatly in that zone: WebGL as craft bench, game loop, and product shot all at once. Give it a minute to load, switch modes, and let the miniature thing do what miniature cars are built to do: pretend the desk is a track.