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Projects, libraries and experiments built on WebGL and WebGPU, filed by how they were made.
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1–24 of 28 works
Above the Grassland Builds a Cinematic WebGPU Field
Ameen Abdullah
Jaime Torrealba Builds a Moonlit Field Portfolio in Three.js
Jaime Torrealba
22.09.2000 He Was Born Runs a Portfolio Through a WebGL TV
LUCERRÁ
ASTRODITHER Turns Audio Into WebGPU Signal Noise
Robert Borghesi
A Project Gallery That Bends Like Film
Manish Dhaka
Evian's Bicentennial WebGPU World, Where Rain Runs Downhill
Ethan Chiu
Real-Time Global Illumination in the Browser With SATORI Engine
Yeberson Orta Tovar
A 9k Forest: Node-Based 3D Assets in WebGPU
Gregg Tavares
Shader Lab: Stack, Animate, and Export GPU Shaders in the Browser
basement studio
Walking Inside a DeepSDF Latent Space, in the Browser
Tanmay Nargas
Inside Alquimia's Virtual Apothecary
Yeberson Orta Tovar
PipeMagic: A WebGPU Node Editor for Image Pipelines
Xavier Jack
Flight Path: 30,000 GPU-Instanced Flights on a Photorealistic Earth
Yong Su
Hydra: A Livecoded Video Synth Built on WebGL Framebuffers
Olivia Jack
Motion GPU: A Minimal WebGPU Framework Shaders and Multi-Pass Pipelines
Marek Jóźwiak
WebRF: The Longley-Rice Radio Propagation Model, Running in WebGPU Compute Shaders
Roman Liutikov
Troika: The Three.js Framework That Solved WebGL Text Rendering
Jason Johnston
Gemini: A WebGL Car Demo That Shifts Between Motion and Style
Lusion
Embedding Atlas: Apple's Open-Source Tool for Exploring Millions of Vectors in Your Browser
Donghao Ren
curtains.js: DOM-Driven WebGL Textured Planes
Martin Laxenaire
Game of 3D Life: Conway's Cellular Automaton with WebGPU
Vladimir Beloborodov
Grenzwert: Path-Traced Volumetric CT Rendering in WebGPU
Mikhail Gorobets
FLAKE: Distance-Driven Pattern Generation With Custom Shapes
Anatolii Babii
Laser Drift: A Synthwave Arcade Shooter Built in Three.js
Christian Ortiz · Synthware