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Every work.

Projects, libraries and experiments built on WebGL and WebGPU, filed by how they were made.

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Shell Shockers: A Full Multiplayer FPS, in a Browser Tab, Starring Eggs

Blue Wizard Digital

Hydra: A Livecoded Video Synth Built on WebGL Framebuffers

Olivia Jack

OFFFICE: A Furniture Studio Portfolio Built on Restraint and WebGL

Federico Valla

False Earth: A GPU-Driven Procedural Planet Built with WebGPU, TSL, and Three.js

Ming Jyun Hung

Martin Laxenaire's Portfolio Is a WebGPU Game Built on His Own Engine

Martin Laxenaire

Narrow One: A Multiplayer Archery Game with WebGL

Pelican Party Studios · Jesper van den Ende

The Pendragon Cycle: WebGL as Cinematic Storytelling

Merlin Studio

Motion GPU: A Minimal WebGPU Framework Shaders and Multi-Pass Pipelines

Marek Jóźwiak

Vermeer's Milkmaid Dissolved into WebGPU Particles

Revelium™ Studio · Dominik Fojcik

Lacoste Members Experience: A Polo Shirt Co-Creation

Merci-Michel

DRIFT: A Million Particles, a Lost Astronaut, and AI-Generated Loneliness

Ming Jyun Hung

Softbody Tetris: A Squishy WebGPU Remake That Plays Different

Niklas Niehus

Penderecki's Garden: A Point-Cloud Memorial Built Using Photogrammetry

Huncwot

OHIF Viewer: Clinical-Grade Medical Imaging Running on WebGL in Your Browser

OHIF

Spacetime in Your Browser: A General Relativity Sandbox Built with BabylonJS

Hitesh Sahu · Thoughtworks

Interactive 3D Sony Headphones Built with Spline and Webflow

Lorenz Wieseke · Loviz

BOIDS: A Parametric Playground for Emergent Flocking Behavior

Anatolii Babii

WebRF: The Longley-Rice Radio Propagation Model, Running in WebGPU Compute Shaders

Roman Liutikov

Troika: The Three.js Framework That Solved WebGL Text Rendering

Jason Johnston

Gemini: A WebGL Car Demo That Shifts Between Motion and Style

Lusion

Igloo Inc: Crystal Growth Algorithms, Shader-Driven UI, and Volume Data

Abeto

Galaxy Sim: Real-Time N-Body Galaxy Formation in WebGL

Andrew Campbell

SWOOOP: Low-Poly Biplane Flight in PlayCanvas

PlayCanvas · Vaios Kalpias-Ilias

curtains.js: DOM-Driven WebGL Textured Planes

Martin Laxenaire