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Every work.

Projects, libraries and experiments built on WebGL and WebGPU, filed by how they were made.

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Zenith Observation Studio: An Observatory You Visit Instead of Read

Gaurav Mali · Undream Studio

Shader Lab: Stack, Animate, and Export GPU Shaders in the Browser

basement studio

SuperSplat: Editing 3D Gaussian Splats in the Browser

PlayCanvas

Smooothy: A Slider Built to Sit Under Your WebGL Scene

Federico Valla

Reze Engine: A Hand-Rolled WebGPU Renderer for MMD Characters

Amyang

Netquel: Multiplayer Space Combat Built on Rust, WASM, and WebGL

Softbear Games · Finn Bear

NullGraph: A Data-Oriented WebGPU Rendering Framework

Vikas Kumar Singh

Cat Warrior Parkour: Seven Levels of Three.js Platforming

Pelican Party Studios · Jesper van den Ende

ChartGPU: WebGPU-Powered Charts That Hold Up at a Million Points

Hunter Gemmer

Shell Shockers: A Full Multiplayer FPS, in a Browser Tab, Starring Eggs

Blue Wizard Digital

Narrow One: A Multiplayer Archery Game with WebGL

Pelican Party Studios · Jesper van den Ende

MasterSelects: A GPU-First Video Editor Built Entirely on WebGPU

Roman Kuskowski

Motion GPU: A Minimal WebGPU Framework Shaders and Multi-Pass Pipelines

Marek Jóźwiak

OHIF Viewer: Clinical-Grade Medical Imaging Running on WebGL in Your Browser

OHIF

Lume: GPU-Powered 3D Scenes Written as Plain HTML Elements

Joe Pea

Spacetime in Your Browser: A General Relativity Sandbox Built with BabylonJS

Hitesh Sahu · Thoughtworks

Tankgank: Multiplayer Tank Battles Built on Rust, WASM, and WebGL

Softbear Games · Finn Bear

Kiomet: A Real-Time Multiplayer Strategy Game Built With Rust and WebGL

Softbear Games · Finn Bear

Galaxy Sim: Real-Time N-Body Galaxy Formation in WebGL

Andrew Campbell

gpu-curtains: A WebGPU 3D Engine That Syncs Shaders to Your DOM

Martin Laxenaire

curtains.js: DOM-Driven WebGL Textured Planes

Martin Laxenaire

WebHeat: GPU-Powered Thermal Simulation for Any STL File

Raziel Moesch

Real-Time Naval Combat in the Browser with Rust, WASM, and WebGL

Softbear Games · Finn Bear

Grenzwert: Path-Traced Volumetric CT Rendering in WebGPU

Mikhail Gorobets