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Projects, libraries and experiments built on WebGL and WebGPU, filed by how they were made.
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1–24 of 25 works
Shader Lab: Stack, Animate, and Export GPU Shaders in the Browser
basement studio
Track: A Scroll-Paced WebGL Run by Hiroto Sato
Hiroto Sato
SuperSplat: Editing 3D Gaussian Splats in the Browser
PlayCanvas
Smooothy: A Slider Built to Sit Under Your WebGL Scene
Federico Valla
Reze Engine: A Hand-Rolled WebGPU Renderer for MMD Characters
Amyang
Netquel: Multiplayer Space Combat Built on Rust, WASM, and WebGL
Softbear Games · Finn Bear
NullGraph: A Data-Oriented WebGPU Rendering Framework
Vikas Kumar Singh
Cat Warrior Parkour: Seven Levels of Three.js Platforming
Pelican Party Studios · Jesper van den Ende
ChartGPU: WebGPU-Powered Charts That Hold Up at a Million Points
Hunter Gemmer
Shell Shockers: A Full Multiplayer FPS, in a Browser Tab, Starring Eggs
Blue Wizard Digital
ThoughtLab: WebGL as Brand Infrastructure, Not Decoration
ThoughtLab
Narrow One: A Multiplayer Archery Game with WebGL
Pelican Party Studios · Jesper van den Ende
MasterSelects: A GPU-First Video Editor Built Entirely on WebGPU
Roman Kuskowski
Motion GPU: A Minimal WebGPU Framework Shaders and Multi-Pass Pipelines
Marek Jóźwiak
Lume: GPU-Powered 3D Scenes Written as Plain HTML Elements
Joe Pea
Tankgank: Multiplayer Tank Battles Built on Rust, WASM, and WebGL
Softbear Games · Finn Bear
Tesla's In-Car Touchscreen, Rebuilt for the Browser
David Krasniy
Kiomet: A Real-Time Multiplayer Strategy Game Built With Rust and WebGL
Softbear Games · Finn Bear
gpu-curtains: A WebGPU 3D Engine That Syncs Shaders to Your DOM
Martin Laxenaire
curtains.js: DOM-Driven WebGL Textured Planes
Martin Laxenaire
Real-Time Naval Combat in the Browser with Rust, WASM, and WebGL
Softbear Games · Finn Bear
spark.js GLTF Demo: Real-Time Texture Transcoding for Faster Asset Delivery
Ignacio Castaño
Active Theory Portfolio
Active Theory
Why Most 3D Websites Feel Wrong (and How to Fix It)
Xavier Jack