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Every work.

Projects, libraries and experiments built on WebGL and WebGPU, filed by how they were made.

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Editor's pick

Shining Turns WebGPU Into A Small 3D Storybook

Chanwoo Hwang

Shader Lab: Stack, Animate, and Export GPU Shaders in the Browser

basement studio

Editor's pick

Track: A Scroll-Paced WebGL Run by Hiroto Sato

Hiroto Sato

SuperSplat: Editing 3D Gaussian Splats in the Browser

PlayCanvas

Smooothy: A Slider Built to Sit Under Your WebGL Scene

Federico Valla

Reze Engine: A Hand-Rolled WebGPU Renderer for MMD Characters

Amyang

NullGraph: A Data-Oriented WebGPU Rendering Framework

Vikas Kumar Singh

ChartGPU: WebGPU-Powered Charts That Hold Up at a Million Points

Hunter Gemmer

A Paper Tear, a Hand-Drawn Corridor, and Sketches That Finish Themselves

Tomasz Szmajda

Justine Soulié's Portfolio: A WebGL Site Where Illustrations Are the Interface

Justine Soulié

ThoughtLab: WebGL as Brand Infrastructure, Not Decoration

ThoughtLab

Ponpon Mania: A WebGL Comic Where a Sheep Dreams of Becoming a DJ

Justine Soulié

MasterSelects: A GPU-First Video Editor Built Entirely on WebGPU

Roman Kuskowski

Motion GPU: A Minimal WebGPU Framework Shaders and Multi-Pass Pipelines

Marek Jóźwiak

Lume: GPU-Powered 3D Scenes Written as Plain HTML Elements

Joe Pea

Molazone: A Rotating World Built Like a Vinyl Record for Yamê's Album

Studio 9P

MONTREAL: A Snowy Owl Guides You Through a Hand-Illustrated WebGL City

LEEROY

Tesla's In-Car Touchscreen, Rebuilt for the Browser

David Krasniy

gpu-curtains: A WebGPU 3D Engine That Syncs Shaders to Your DOM

Martin Laxenaire

curtains.js: DOM-Driven WebGL Textured Planes

Martin Laxenaire

spark.js GLTF Demo: Real-Time Texture Transcoding for Faster Asset Delivery

Ignacio Castaño

Active Theory Portfolio

Active Theory

Why Most 3D Websites Feel Wrong (and How to Fix It)

Xavier Jack

Editor's pick

The Monolith Project

Kehan Fan · Happy Ship