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Every work.

Projects, libraries and experiments built on WebGL and WebGPU, filed by how they were made.

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Sketchbook Collects Browser 3D Experiments

Vipin Pathak

Shinjuku Station Indoor Turns Tokyo’s Maze Into a Three.js Map

Satoshi Komatsu

3D Life Sim Turns Artificial Life Into a WebGPU Instrument

Aaron Lemke

Liminal Blends Two Paths Into One WebGL Visual

Manish Dhaka

Interactive Physics With a TSL Fisheye Lens

Nikita Frolov

WebGPU Cluster Turns Browsers Into AI Inference Nodes

Alexsandro Souza

Tubes Cursor Turns the Pointer Into a WebGL Trail

Kevin Levron

Still Night: Play Van Gogh's Starry Night as a WebGL Instrument

Joshua Garcia

GPU-Side Physics: A Three.js WebGPU Compute Demo

Kevin Levron

Shader Lab: Stack, Animate, and Export GPU Shaders in the Browser

basement studio

Elimar: A Lost Van Gogh, Rendered in Particles

OddCommon

SuperSplat: Editing 3D Gaussian Splats in the Browser

PlayCanvas

Smooothy: A Slider Built to Sit Under Your WebGL Scene

Federico Valla

Reze Engine: A Hand-Rolled WebGPU Renderer for MMD Characters

Amyang

Netquel: Multiplayer Space Combat Built on Rust, WASM, and WebGL

Softbear Games · Finn Bear

NullGraph: A Data-Oriented WebGPU Rendering Framework

Vikas Kumar Singh

Cat Warrior Parkour: Seven Levels of Three.js Platforming

Pelican Party Studios · Jesper van den Ende

Flight Path: 30,000 GPU-Instanced Flights on a Photorealistic Earth

Yong Su

ChartGPU: WebGPU-Powered Charts That Hold Up at a Million Points

Hunter Gemmer

Patina Preview: Real-Time Procedural Weathering in Three.js and TSL

codetaur

Git City: GitHub Profiles as a 3D Pixel-Art Skyline

Samuel Rizzon

Shell Shockers: A Full Multiplayer FPS, in a Browser Tab, Starring Eggs

Blue Wizard Digital

Flightradar24: Live Flights Rendered in WebGL2, Updated Every Two Seconds

Flightradar24 · Mikael Robertsson

Narrow One: A Multiplayer Archery Game with WebGL

Pelican Party Studios · Jesper van den Ende