Every work.
Projects, libraries and experiments built on WebGL and WebGPU, filed by how they were made.
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Shader Lab: Stack, Animate, and Export GPU Shaders in the Browser
basement studio
PipeMagic: A WebGPU Node Editor for Image Pipelines
Xavier Jack
SuperSplat: Editing 3D Gaussian Splats in the Browser
PlayCanvas
Semantic Globe: A WebGPU Earth That Understands Plain English
Joshua Lochner
Reze Engine: A Hand-Rolled WebGPU Renderer for MMD Characters
Amyang
NullGraph: A Data-Oriented WebGPU Rendering Framework
Vikas Kumar Singh
ChartGPU: WebGPU-Powered Charts That Hold Up at a Million Points
Hunter Gemmer
LFM2-MoE: An 8.3B Parameter Language Model Running Entirely in Your Browser via WebGPU
Joshua Lochner · Maxime Labonne
MasterSelects: A GPU-First Video Editor Built Entirely on WebGPU
Roman Kuskowski
Motion GPU: A Minimal WebGPU Framework Shaders and Multi-Pass Pipelines
Marek Jóźwiak
gpu-curtains: A WebGPU 3D Engine That Syncs Shaders to Your DOM
Martin Laxenaire
curtains.js: DOM-Driven WebGL Textured Planes
Martin Laxenaire
AI Grid: Run LLMs in Your Browser, Share GPU Compute with the World
Ryan Smith
spark.js GLTF Demo: Real-Time Texture Transcoding for Faster Asset Delivery
Ignacio Castaño