Every work.
Projects, libraries and experiments built on WebGL and WebGPU, filed by how they were made.
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1–24 of 28 works
Giuseppe Paccione Turns a Portfolio Into a 3D Configurator
Giuseppe Paccione
img2threejs Turns One Photo Into Procedural Three.js Code
Hoài Nhớ
Liminal Blends Two Paths Into One WebGL Visual
Manish Dhaka
Interactive Physics With a TSL Fisheye Lens
Nikita Frolov
WebGPU Cluster Turns Browsers Into AI Inference Nodes
Alexsandro Souza
A 9k Forest: Node-Based 3D Assets in WebGPU
Gregg Tavares
GPU-Side Physics: A Three.js WebGPU Compute Demo
Kevin Levron
SuperSplat: Editing 3D Gaussian Splats in the Browser
PlayCanvas
Above the Clouds: A 3D Burj Khalifa Built on Gaussian Splats
Adrian Red
Smooothy: A Slider Built to Sit Under Your WebGL Scene
Federico Valla
Lore: Hand-Rolled WebGL by darkroom.engineering
Darkroom Engineering
Gaussian Splats on a Revit Model in 600 Lines of JavaScript
Michael Beale
NullGraph: A Data-Oriented WebGPU Rendering Framework
Vikas Kumar Singh
ChartGPU: WebGPU-Powered Charts That Hold Up at a Million Points
Hunter Gemmer
Patina Preview: Real-Time Procedural Weathering in Three.js and TSL
codetaur
WebPhysics: A WebGPU Implementation of Augmented Vertex Block Descent
Jure Triglav
Mapillary: A Street View Stitched Together by Strangers
Oscar Lorentzon
Motion GPU: A Minimal WebGPU Framework Shaders and Multi-Pass Pipelines
Marek Jóźwiak
Lume: GPU-Powered 3D Scenes Written as Plain HTML Elements
Joe Pea
Troika: The Three.js Framework That Solved WebGL Text Rendering
Jason Johnston
gpu-curtains: A WebGPU 3D Engine That Syncs Shaders to Your DOM
Martin Laxenaire
Embedding Atlas: Apple's Open-Source Tool for Exploring Millions of Vectors in Your Browser
Donghao Ren
In The Clouds: Tallest Buildings as 40-Meter Blocks
Alexa Cristina
curtains.js: DOM-Driven WebGL Textured Planes
Martin Laxenaire