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Every work.

Projects, libraries and experiments built on WebGL and WebGPU, filed by how they were made.

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Giuseppe Paccione Turns a Portfolio Into a 3D Configurator

Giuseppe Paccione

Shinjuku Station Indoor Turns Tokyo’s Maze Into a Three.js Map

Satoshi Komatsu

Zenith Observation Studio: An Observatory You Visit Instead of Read

Gaurav Mali · Undream Studio

Shader Lab: Stack, Animate, and Export GPU Shaders in the Browser

basement studio

SuperSplat: Editing 3D Gaussian Splats in the Browser

PlayCanvas

Above the Clouds: A 3D Burj Khalifa Built on Gaussian Splats

Adrian Red

Smooothy: A Slider Built to Sit Under Your WebGL Scene

Federico Valla

Reze Engine: A Hand-Rolled WebGPU Renderer for MMD Characters

Amyang

Gaussian Splats on a Revit Model in 600 Lines of JavaScript

Michael Beale

NullGraph: A Data-Oriented WebGPU Rendering Framework

Vikas Kumar Singh

Flight Path: 30,000 GPU-Instanced Flights on a Photorealistic Earth

Yong Su

ChartGPU: WebGPU-Powered Charts That Hold Up at a Million Points

Hunter Gemmer

Git City: GitHub Profiles as a 3D Pixel-Art Skyline

Samuel Rizzon

Flightradar24: Live Flights Rendered in WebGL2, Updated Every Two Seconds

Flightradar24 · Mikael Robertsson

Scroll-Driven 3D Cargo Bike Configurator Built with Blender and Webflow

Lorenz Wieseke · Loviz

MasterSelects: A GPU-First Video Editor Built Entirely on WebGPU

Roman Kuskowski

Motion GPU: A Minimal WebGPU Framework Shaders and Multi-Pass Pipelines

Marek Jóźwiak

OHIF Viewer: Clinical-Grade Medical Imaging Running on WebGL in Your Browser

OHIF

Lume: GPU-Powered 3D Scenes Written as Plain HTML Elements

Joe Pea

CHILE20: Active Theory's Three-World WebGL Campaign for Adidas Originals

Active Theory

Spacetime in Your Browser: A General Relativity Sandbox Built with BabylonJS

Hitesh Sahu · Thoughtworks

Interactive 3D Sony Headphones Built with Spline and Webflow

Lorenz Wieseke · Loviz

Bear 71: An Immersive Documentary Where a Grizzly Bear Becomes a Data Point

National Film Board of Canada

WebRF: The Longley-Rice Radio Propagation Model, Running in WebGPU Compute Shaders

Roman Liutikov