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Every work.

Projects, libraries and experiments built on WebGL and WebGPU, filed by how they were made.

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WebGPU Cluster Turns Browsers Into AI Inference Nodes

Alexsandro Souza

jax-js Brings JAX-Style ML Kernels To The Browser

Eric Zhang

A 9k Forest: Node-Based 3D Assets in WebGPU

Gregg Tavares

PipeMagic: A WebGPU Node Editor for Image Pipelines

Xavier Jack

Netquel: Multiplayer Space Combat Built on Rust, WASM, and WebGL

Softbear Games · Finn Bear

ChartGPU: WebGPU-Powered Charts That Hold Up at a Million Points

Hunter Gemmer

WebPhysics: A WebGPU Implementation of Augmented Vertex Block Descent

Jure Triglav

Starter Kit Racing: mrdoob's Track Editor and Racing Game in Three.js

Ricardo Cabello (mrdoob) · Crashcat

Walkable Gaussian Splat: Exploring the Duomo di Lecce with Reactylon and Babylon.js

Simone De Vittorio

Martin Laxenaire's Portfolio Is a WebGPU Game Built on His Own Engine

Martin Laxenaire

MasterSelects: A GPU-First Video Editor Built Entirely on WebGPU

Roman Kuskowski

OHIF Viewer: Clinical-Grade Medical Imaging Running on WebGL in Your Browser

OHIF

Lume: GPU-Powered 3D Scenes Written as Plain HTML Elements

Joe Pea

WebRF: The Longley-Rice Radio Propagation Model, Running in WebGPU Compute Shaders

Roman Liutikov

Tankgank: Multiplayer Tank Battles Built on Rust, WASM, and WebGL

Softbear Games · Finn Bear

Kiomet: A Real-Time Multiplayer Strategy Game Built With Rust and WebGL

Softbear Games · Finn Bear

Embedding Atlas: Apple's Open-Source Tool for Exploring Millions of Vectors in Your Browser

Donghao Ren

Pyramids of Meroë: 3D Archaeology in the Browser with Three.js and WebXR

Google EMEA Brand Studio · Louise Zergaeng Pomeroy

Real-Time Naval Combat in the Browser with Rust, WASM, and WebGL

Softbear Games · Finn Bear

Grenzwert: Path-Traced Volumetric CT Rendering in WebGPU

Mikhail Gorobets

WebGPU Water Simulation: Porting a Piece of Graphics History

Yong Su

Gauzilla Pro: Web-Native Gaussian Splatting for 4D Digital Twins

Yoshiharu "Yoshi" Sato

FLAKE: Distance-Driven Pattern Generation With Custom Shapes

Anatolii Babii

Deferred Rendering in WebGPU: Sponza with 400+ Compute-Driven Point Lights

Georgi Nikolov