Every work.
Projects, libraries and experiments built on WebGL and WebGPU, filed by how they were made.
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1–24 of 38 works
Shinjuku Station Indoor Turns Tokyo’s Maze Into a Three.js Map
Satoshi Komatsu
Liminal Blends Two Paths Into One WebGL Visual
Manish Dhaka
Interactive Physics With a TSL Fisheye Lens
Nikita Frolov
WebGPU Cluster Turns Browsers Into AI Inference Nodes
Alexsandro Souza
A 9k Forest: Node-Based 3D Assets in WebGPU
Gregg Tavares
GPU-Side Physics: A Three.js WebGPU Compute Demo
Kevin Levron
Shader Lab: Stack, Animate, and Export GPU Shaders in the Browser
basement studio
Aimee's Papercraft World: A Scroll-Driven Portfolio Built From Folded Paper
Andrew Woan
SuperSplat: Editing 3D Gaussian Splats in the Browser
PlayCanvas
Smooothy: A Slider Built to Sit Under Your WebGL Scene
Federico Valla
Reze Engine: A Hand-Rolled WebGPU Renderer for MMD Characters
Amyang
NullGraph: A Data-Oriented WebGPU Rendering Framework
Vikas Kumar Singh
ChartGPU: WebGPU-Powered Charts That Hold Up at a Million Points
Hunter Gemmer
Patina Preview: Real-Time Procedural Weathering in Three.js and TSL
codetaur
Hydra: A Livecoded Video Synth Built on WebGL Framebuffers
Olivia Jack
Joseph Santamaria's 3D Portfolio: A Scroll-Driven WebGL Environment
Joseph Santamaria
Walkable Gaussian Splat: Exploring the Duomo di Lecce with Reactylon and Babylon.js
Simone De Vittorio
MasterSelects: A GPU-First Video Editor Built Entirely on WebGPU
Roman Kuskowski
Motion GPU: A Minimal WebGPU Framework Shaders and Multi-Pass Pipelines
Marek Jóźwiak
Lume: GPU-Powered 3D Scenes Written as Plain HTML Elements
Joe Pea
Earthquake Pulse Map: A Century of Seismic Activity on a WebGL Globe
Khadichabegim Naymanova
gpu-curtains: A WebGPU 3D Engine That Syncs Shaders to Your DOM
Martin Laxenaire
curtains.js: DOM-Driven WebGL Textured Planes
Martin Laxenaire
Pyramids of Meroë: 3D Archaeology in the Browser with Three.js and WebXR
Google EMEA Brand Studio · Louise Zergaeng Pomeroy