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Every work.

Projects, libraries and experiments built on WebGL and WebGPU, filed by how they were made.

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Shinjuku Station Indoor Turns Tokyo’s Maze Into a Three.js Map

Satoshi Komatsu

img2threejs Turns One Photo Into Procedural Three.js Code

Hoài Nhớ

Liminal Blends Two Paths Into One WebGL Visual

Manish Dhaka

Interactive Physics With a TSL Fisheye Lens

Nikita Frolov

WebGPU Cluster Turns Browsers Into AI Inference Nodes

Alexsandro Souza

A 9k Forest: Node-Based 3D Assets in WebGPU

Gregg Tavares

Zenith Observation Studio: An Observatory You Visit Instead of Read

Gaurav Mali · Undream Studio

GPU-Side Physics: A Three.js WebGPU Compute Demo

Kevin Levron

Featured

Track: A Scroll-Paced WebGL Run by Hiroto Sato

Hiroto Sato

Elimar: A Lost Van Gogh, Rendered in Particles

OddCommon

SuperSplat: Editing 3D Gaussian Splats in the Browser

PlayCanvas

Smooothy: A Slider Built to Sit Under Your WebGL Scene

Federico Valla

Lore: Hand-Rolled WebGL by darkroom.engineering

Darkroom Engineering

Gaussian Splats on a Revit Model in 600 Lines of JavaScript

Michael Beale

NullGraph: A Data-Oriented WebGPU Rendering Framework

Vikas Kumar Singh

Flight Path: 30,000 GPU-Instanced Flights on a Photorealistic Earth

Yong Su

ChartGPU: WebGPU-Powered Charts That Hold Up at a Million Points

Hunter Gemmer

Patina Preview: Real-Time Procedural Weathering in Three.js and TSL

codetaur

Git City: GitHub Profiles as a 3D Pixel-Art Skyline

Samuel Rizzon

WebPhysics: A WebGPU Implementation of Augmented Vertex Block Descent

Jure Triglav

Mapillary: A Street View Stitched Together by Strangers

Oscar Lorentzon

ThoughtLab: WebGL as Brand Infrastructure, Not Decoration

ThoughtLab

Flightradar24: Live Flights Rendered in WebGL2, Updated Every Two Seconds

Flightradar24 · Mikael Robertsson

Motion GPU: A Minimal WebGPU Framework Shaders and Multi-Pass Pipelines

Marek Jóźwiak