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Every work.

Projects, libraries and experiments built on WebGL and WebGPU, filed by how they were made.

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Shader Lab: Stack, Animate, and Export GPU Shaders in the Browser

basement studio

Elimar: A Lost Van Gogh, Rendered in Particles

OddCommon

Smooothy: A Slider Built to Sit Under Your WebGL Scene

Federico Valla

NullGraph: A Data-Oriented WebGPU Rendering Framework

Vikas Kumar Singh

Flight Path: 30,000 GPU-Instanced Flights on a Photorealistic Earth

Yong Su

ChartGPU: WebGPU-Powered Charts That Hold Up at a Million Points

Hunter Gemmer

Martin Laxenaire's Portfolio Is a WebGPU Game Built on His Own Engine

Martin Laxenaire

MasterSelects: A GPU-First Video Editor Built Entirely on WebGPU

Roman Kuskowski

Motion GPU: A Minimal WebGPU Framework Shaders and Multi-Pass Pipelines

Marek Jóźwiak

Softbody Tetris: A Squishy WebGPU Remake That Plays Different

Niklas Niehus

WebRF: The Longley-Rice Radio Propagation Model, Running in WebGPU Compute Shaders

Roman Liutikov

Earthquake Pulse Map: A Century of Seismic Activity on a WebGL Globe

Khadichabegim Naymanova

Molazone: A Rotating World Built Like a Vinyl Record for Yamê's Album

Studio 9P

Orbiting a Single Photo: 3D Camera Control with Qwen Image Edit and Three.js

Apolinário Passos

Kiomet: A Real-Time Multiplayer Strategy Game Built With Rust and WebGL

Softbear Games · Finn Bear

Galaxy Sim: Real-Time N-Body Galaxy Formation in WebGL

Andrew Campbell

gpu-curtains: A WebGPU 3D Engine That Syncs Shaders to Your DOM

Martin Laxenaire

SWOOOP: Low-Poly Biplane Flight in PlayCanvas

PlayCanvas · Vaios Kalpias-Ilias

In The Clouds: Tallest Buildings as 40-Meter Blocks

Alexa Cristina

curtains.js: DOM-Driven WebGL Textured Planes

Martin Laxenaire

WebHeat: GPU-Powered Thermal Simulation for Any STL File

Raziel Moesch

Real-Time Naval Combat in the Browser with Rust, WASM, and WebGL

Softbear Games · Finn Bear

Grenzwert: Path-Traced Volumetric CT Rendering in WebGPU

Mikhail Gorobets

Expeditione: A 1MB Landing Page and 4MB Educational Experience Built in Three.js

Aureon de Veyra