Every work.
Projects, libraries and experiments built on WebGL and WebGPU, filed by how they were made.
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Shinjuku Station Indoor Turns Tokyo’s Maze Into a Three.js Map
Satoshi Komatsu
Moped Mayhem Turns Food Delivery Into Browser Racing Chaos
Evan Poliquin
Liminal Blends Two Paths Into One WebGL Visual
Manish Dhaka
Interactive Physics With a TSL Fisheye Lens
Nikita Frolov
WebGPU Cluster Turns Browsers Into AI Inference Nodes
Alexsandro Souza
Shining Turns WebGPU Into A Small 3D Storybook
Chanwoo Hwang
Formula Turns an F1 Model Kit Into a Drivable WebGL Toy
Patrick Heintzmann
Where Worlds Take Shape Makes a Portfolio Playable
Jérôme Reynet
Zenith Observation Studio: An Observatory You Visit Instead of Read
Gaurav Mali · Undream Studio
GPU-Side Physics: A Three.js WebGPU Compute Demo
Kevin Levron
SnookerSim: Snooker With Physics You Can Measure
Shader Lab: Stack, Animate, and Export GPU Shaders in the Browser
basement studio
Elimar: A Lost Van Gogh, Rendered in Particles
OddCommon
SuperSplat: Editing 3D Gaussian Splats in the Browser
PlayCanvas
Planet Jumper: A Vibe-Coded Three.js Multiplayer Platformer
Ricardo de Zoete
Smooothy: A Slider Built to Sit Under Your WebGL Scene
Federico Valla
Reze Engine: A Hand-Rolled WebGPU Renderer for MMD Characters
Amyang
Weisdevice: A Glitchy Three.js Island With a Playable DJ Deck
Xianyao Wei
Netquel: Multiplayer Space Combat Built on Rust, WASM, and WebGL
Softbear Games · Finn Bear
NullGraph: A Data-Oriented WebGPU Rendering Framework
Vikas Kumar Singh
Cat Warrior Parkour: Seven Levels of Three.js Platforming
Pelican Party Studios · Jesper van den Ende
Flight Path: 30,000 GPU-Instanced Flights on a Photorealistic Earth
Yong Su
ChartGPU: WebGPU-Powered Charts That Hold Up at a Million Points
Hunter Gemmer
Patina Preview: Real-Time Procedural Weathering in Three.js and TSL
codetaur