Every work.
Projects, libraries and experiments built on WebGL and WebGPU, filed by how they were made.
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1–24 of 27 works
img2threejs Turns One Photo Into Procedural Three.js Code
Hoài Nhớ
A 9k Forest: Node-Based 3D Assets in WebGPU
Gregg Tavares
SuperSplat: Editing 3D Gaussian Splats in the Browser
PlayCanvas
Smooothy: A Slider Built to Sit Under Your WebGL Scene
Federico Valla
Lore: Hand-Rolled WebGL by darkroom.engineering
Darkroom Engineering
A Yurok Village in WebGL, Built From LIDAR Scans
CyArk
Gaussian Splats on a Revit Model in 600 Lines of JavaScript
Michael Beale
NullGraph: A Data-Oriented WebGPU Rendering Framework
Vikas Kumar Singh
ChartGPU: WebGPU-Powered Charts That Hold Up at a Million Points
Hunter Gemmer
WebPhysics: A WebGPU Implementation of Augmented Vertex Block Descent
Jure Triglav
Ad-Deir Monastery in WebGL: CyArk's Tapestry Takes You Inside Petra
CyArk
Mapillary: A Street View Stitched Together by Strangers
Oscar Lorentzon
Walkable Gaussian Splat: Exploring the Duomo di Lecce with Reactylon and Babylon.js
Simone De Vittorio
Motion GPU: A Minimal WebGPU Framework Shaders and Multi-Pass Pipelines
Marek Jóźwiak
Penderecki's Garden: A Point-Cloud Memorial Built Using Photogrammetry
Huncwot
Lume: GPU-Powered 3D Scenes Written as Plain HTML Elements
Joe Pea
Troika: The Three.js Framework That Solved WebGL Text Rendering
Jason Johnston
Climbuddy: From Phone Photos to Interactive 3D Climbing Walls in the Browser
Tomáš Sláma
gpu-curtains: A WebGPU 3D Engine That Syncs Shaders to Your DOM
Martin Laxenaire
UNESCO's Virtual Museum of Stolen Artifacts, Rebuilt in 3D with NanoGL
makemepulse
Embedding Atlas: Apple's Open-Source Tool for Exploring Millions of Vectors in Your Browser
Donghao Ren
curtains.js: DOM-Driven WebGL Textured Planes
Martin Laxenaire
Pyramids of Meroë: 3D Archaeology in the Browser with Three.js and WebXR
Google EMEA Brand Studio · Louise Zergaeng Pomeroy
Gauzilla Pro: Web-Native Gaussian Splatting for 4D Digital Twins
Yoshiharu "Yoshi" Sato