Every work.
Projects, libraries and experiments built on WebGL and WebGPU, filed by how they were made.
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1–24 of 27 works
Formula Turns an F1 Model Kit Into a Drivable WebGL Toy
Patrick Heintzmann
Shader Lab: Stack, Animate, and Export GPU Shaders in the Browser
basement studio
SuperSplat: Editing 3D Gaussian Splats in the Browser
PlayCanvas
Smooothy: A Slider Built to Sit Under Your WebGL Scene
Federico Valla
Reze Engine: A Hand-Rolled WebGPU Renderer for MMD Characters
Amyang
A Yurok Village in WebGL, Built From LIDAR Scans
CyArk
NullGraph: A Data-Oriented WebGPU Rendering Framework
Vikas Kumar Singh
ChartGPU: WebGPU-Powered Charts That Hold Up at a Million Points
Hunter Gemmer
Ad-Deir Monastery in WebGL: CyArk's Tapestry Takes You Inside Petra
CyArk
Pixel Vault: An Immersive Creative Marketplace from 2047
Karan Chouhan
Walkable Gaussian Splat: Exploring the Duomo di Lecce with Reactylon and Babylon.js
Simone De Vittorio
The Pendragon Cycle: WebGL as Cinematic Storytelling
Merlin Studio
MasterSelects: A GPU-First Video Editor Built Entirely on WebGPU
Roman Kuskowski
Motion GPU: A Minimal WebGPU Framework Shaders and Multi-Pass Pipelines
Marek Jóźwiak
Penderecki's Garden: A Point-Cloud Memorial Built Using Photogrammetry
Huncwot
Lume: GPU-Powered 3D Scenes Written as Plain HTML Elements
Joe Pea
BOIDS: A Parametric Playground for Emergent Flocking Behavior
Anatolii Babii
gpu-curtains: A WebGPU 3D Engine That Syncs Shaders to Your DOM
Martin Laxenaire
UNESCO's Virtual Museum of Stolen Artifacts, Rebuilt in 3D with NanoGL
makemepulse
curtains.js: DOM-Driven WebGL Textured Planes
Martin Laxenaire
PLAIN: Generate Low-Poly 3D Terrain Graphics in Your Browser
Anatolii Babii
spark.js GLTF Demo: Real-Time Texture Transcoding for Faster Asset Delivery
Ignacio Castaño
FLAKE: Distance-Driven Pattern Generation With Custom Shapes
Anatolii Babii
McLaren F1 Driver Lando Norris Official Website
OFF+BRAND