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6 results for “buildings”.
Choo-Choo World: A WebGL Wooden Train Set Builder That Runs in Your Browser
Lusion built a wooden train track builder in Three.js with a clay-dough art style, single-texture UV baking for day/night cycles, and a first-person ride-along camera. It ships as a PWA and runs smooth on mobile. Go stack tracks until physics gets nervous.
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- Showcase
Starter Kit Racing: mrdoob's Track Editor and Racing Game in Three.js
mrdoob ported Kenney's Starter Kit Racing from Godot to plain JavaScript and Three.js with crashcat physics. Build a track in the editor, race it, share the URL. No build step, no framework, just clean code and low-poly fun.
- Showcase
Sector 32: A Three.js Portfolio Dense With Sci-Fi Detail
Piet Dewijngaert's portfolio is pure visual spectacle. Chrome skulls, laser beams, and a "prove you're human" gate set the tone. The tech stack evolved from vanilla JS to Svelte to Three.js with R3F. Every corner packed with interactive details, somehow still performant.
- Showcase
Moped Mayhem Turns Food Delivery Into Browser Racing Chaos
Evan Poliquin's Moped Mayhem is a browser multiplayer delivery/racing game built with Three.js, Rapier physics, websockets, culling, LODs, and a dense city to learn badly at speed.
- Showcase
DRIFT: A Million Particles, a Lost Astronaut, and AI-Generated Loneliness
A lost astronaut records his diary in your browser. Over a million GPGPU particles shift with his mental state while AI generates fresh text and voice each visit. Ming Jyun Hung built something that feels alive and a little heartbreaking.
- Showcase
Why Most 3D Websites Feel Wrong (and How to Fix It)
An interactive demo that breaks down what makes 3D sites feel clunky vs. alive. Step through real examples of inertia, bounce, magnetic snapping, and micro-interactions that transform flat 3D into something users actually want to touch.